Search found 136 matches

by shatterblast
Sun Apr 06, 2014 7:15 pm
Forum: General
Topic: Love2D tutorials suggestions
Replies: 7
Views: 3334

Re: Love2D tutorials suggestions

http://nova-fusion.com/2012/08/27/lua-f ... rs-part-1/

Great tutorial for basic programming stuff.
by shatterblast
Mon Mar 31, 2014 9:24 am
Forum: Support and Development
Topic: Skeletal animation
Replies: 3
Views: 2206

Re: Skeletal animation

Spine is an amazing piece of software, but I'm waiting for IK pinning so that my characters' feet don't vibrate while I try to animate. The developers promise free updates for the life of the product. I noticed "Dust: An Elysian Tale" used a similar method before Spine came out. I haven't ...
by shatterblast
Mon Mar 24, 2014 1:11 am
Forum: General
Topic: My Plans To Break Into The Video Game Industry in CANADA.
Replies: 2
Views: 1950

Re: My Plans To Break Into The Video Game Industry in CANADA

Following this methodology, I believe this is how one or two of the programmers at Supergiant Games got started with the piece of work called Bastion. The art and sound talent came in later, which were both great. The funding came with the proof of concept. Still following this idea, they plan on ma...
by shatterblast
Sat Mar 22, 2014 8:01 am
Forum: General
Topic: Space Combat; Balance of Tactics and Replayability
Replies: 5
Views: 3851

Re: Space Combat; Balance of Tactics and Replayability

How big a ship are we talking? I personally loved FTL's approach. You use a turn-based system to do something order-based if your ship is large enough, where you can give 3 orders each turn and you have a bridge full of officers that can accept all sorts of different orders to do things. Rather tha...
by shatterblast
Sat Mar 22, 2014 7:54 am
Forum: General
Topic: Is love2d good enough?
Replies: 6
Views: 5150

Re: Is love2d good enough?

You might check out this page for learning Lua:

http://nova-fusion.com/2012/08/27/lua-f ... rs-part-1/

It covers a lot of basics rather quickly, and I still use it on occasion when troubleshooting code.
by shatterblast
Sat Mar 22, 2014 7:52 am
Forum: General
Topic: Need an artist for a game.
Replies: 3
Views: 2131

Re: Need an artist for a game.

As far as tools go, I would suggest looking into GIMP and Spine: http://www.gimp.org http://esotericsoftware.com/ If you've ever played Dust: An Elysian Tale, then Spine will seem familiar as it creates 2D puppets. It really is awesome with what it can do. However, I would suggest learning how to cr...
by shatterblast
Sat Mar 22, 2014 7:42 am
Forum: General
Topic: Newbie question: Audio
Replies: 3
Views: 2516

Re: Newbie question: Audio

You might consider Slam:

http://www.love2d.org/wiki/SLAM
by shatterblast
Sun Mar 09, 2014 12:25 am
Forum: General
Topic: Information on the game industry
Replies: 19
Views: 9027

Re: Information on the game industry

You could also try to get an Associates degree, and then get a paid internship just to test the waters. My suggestion would be to avoid contract work like the plague. Aim for something with a salary.
by shatterblast
Wed Feb 19, 2014 1:44 pm
Forum: Games and Creations
Topic: Jetpack Pixel [Flappy Jam]
Replies: 2
Views: 1884

Re: Jetpack Pixel [Flappy Jam]

I think it's a fun concept, but the narrow space makes it difficult to predict where to fly. I'm guessing since it's targeted towards phones that maybe this is the idea. I think it would work better length-wise instead height-wise. But that's just my 2 coppers.
by shatterblast
Sun Feb 16, 2014 5:35 am
Forum: General
Topic: 0.9.1 time table?
Replies: 9
Views: 4553

0.9.1 time table?

According to what I read earlier this year, 0.9.1 is suppose to have a fix where Ubuntu Linux users can run a LOVE file by double-clicking it. Does anyone have an idea when 0.9.1 is coming out? Or is there an unstable version I can install? I notice that Bartbes' Ubuntu PPA for the unstable version ...