Search found 100 matches

by SimonLarsen
Fri Dec 20, 2013 2:39 pm
Forum: Support and Development
Topic: LUA question: How to check if a variable is a table or not?
Replies: 5
Views: 9868

Re: LUA question: How to check if a variable is a table or n

Hi, Does type() function do what I am looking for? If so, how to use it properly? If not, could someone tell what does? Did I even explain my question properly? Probably not. :roll: Yes. type() is exactly what you're looking for. The type returned is one of the following: string, number, function, ...
by SimonLarsen
Wed Sep 25, 2013 7:25 am
Forum: Libraries and Tools
Topic: Perfect Image Transformation
Replies: 27
Views: 11939

Re: Perfect Image Transformation

Are you implying you're inventing something new here? There's shitloads of interpolation methods, gratz on implementing one of them. I know this has been said before but I'll gladly repeat: Could you refrain from being so antagonizing? It doesn't matter whether you're right or not. Half of your pos...
by SimonLarsen
Thu Sep 19, 2013 10:32 pm
Forum: Support and Development
Topic: Problems with quads
Replies: 8
Views: 5438

Re: Problems with quads

It says the error appears on line 147 in main.lua but the code you've posted is only 127 lines long?
by SimonLarsen
Tue Sep 10, 2013 7:54 am
Forum: General
Topic: Fusing ?
Replies: 8
Views: 2871

Re: Fusing ?

I believe fusing is when you fuse a .love file into the LÖVE executable. From the Wiki on Game Distribution: Windows To create your game executable under windows use the command line to run copy /b love.exe+SuperGame.love SuperGame.exe Alternatively you can create a .bat (e.g. create_game_exe.bat) f...
by SimonLarsen
Thu Aug 15, 2013 1:03 pm
Forum: General
Topic: "Loading" screen
Replies: 5
Views: 4329

Re: "Loading" screen

It's not possible to draw a loading bar if you load everything in love.load, because the draw function isn't called while it's executed, and it's also not possible to load all the files in one function call, because draw() is only called whenever update() returns. This is not strictly true. This is...
by SimonLarsen
Wed Aug 14, 2013 8:29 pm
Forum: Support and Development
Topic: Dual Mice
Replies: 17
Views: 6688

Re: Dual Mice

Yeah, and I won't be able to play your games the way they meant to be played since I only have one mouse. So are vast majority of all PC users. Seriously, even LeapMotion thing is far more widespread than multiple mice. Who said anything about requiring it? I'm talking about offering the option to ...
by SimonLarsen
Wed Aug 14, 2013 11:56 am
Forum: Support and Development
Topic: Dual Mice
Replies: 17
Views: 6688

Re: Dual Mice

Multimouse is utterly useless, in general. Computers with more than one mouse is even more rare occasion than gamepad with trackball. It is definitely not useless. Jamestown (which uses SDL 1.2?) made good use of multiple mice. The project I'm currently working on could very well benefit from it as...
by SimonLarsen
Tue Aug 13, 2013 2:43 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496043

Re: What's everyone working on? (tigsource inspired)

There is the GBA version, which will easily run on anyones computer nowadays. :) True but you can't play local 4P multiplayer on a GBA which is the only thing we're interested in (and remaking). The GBA version also controls really bad. Besides it's much more fun to make our own version. Especially...
by SimonLarsen
Sat Aug 10, 2013 10:00 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496043

Re: What's everyone working on? (tigsource inspired)

Jasoco wrote:Looks like ChuChu Rocket.
That's because it basically is. ChuChu is an awesome party game but Dreamcast emulation is kind of a pain so we decided the logical thing to do was to make a PC clone. The core game is mostly the same but we're changing and adding a lot of things we find appropriate.
by SimonLarsen
Sat Aug 10, 2013 1:26 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496043

Re: What's everyone working on? (tigsource inspired)

Lukas and I have been working on a small project to kill time.
We posted some screenshots here yesterday:
http://tangramgames.dk/2013/08/10/sss.html
Image