Search found 63 matches

by onedaysnotice
Sat May 19, 2012 3:07 pm
Forum: General
Topic: Mac compile and test automator workflow
Replies: 6
Views: 2661

Re: Mac compile and test automator workflow

You don't need to understand it. Just copy and paste what i've said. Press cmd-space, type terminal, press enter, type 'cd' without the quotes and then a space, then drag your folder onto to terminal window and press enter. Now type '/applications/love.app/contents/macos/love .' without the quotes ...
by onedaysnotice
Sat May 19, 2012 2:53 pm
Forum: General
Topic: Mac compile and test automator workflow
Replies: 6
Views: 2661

Re: Mac compile and test automator workflow

A little tip, open terminal and cd 'my_game_directory' /applications/love.app/contents/macos/love . It will run the game without needing to create a .love file. You can create a shortcut to love by opening or creating, if it doesn't exist ~/.bash_profile and add in alias love=/applications/love.app...
by onedaysnotice
Sat May 19, 2012 11:42 am
Forum: General
Topic: Mac compile and test automator workflow
Replies: 6
Views: 2661

Mac compile and test automator workflow

Dunno if there's one already, but I created a workflow that automates compilation so that you can test if your game is working. It doesn't create a stand-alone executable, but rather a .love file from your game folder that can be run by love2d. The compiled game file deletes itself upon quitting it,...