I have been off for a while trying to make perfect code and I somehow came across this question.
Does .love 2d support background input for controllers and keyboard?
Sorry if I have made any mistakes. I normally have a bad sleep cycle that constantly changes
and it is messing with me.
Search found 39 matches
- Fri Jul 01, 2016 6:14 am
- Forum: Support and Development
- Topic: A single quick question
- Replies: 2
- Views: 1371
- Wed Jun 15, 2016 2:04 pm
- Forum: Support and Development
- Topic: Questions about fonts and text
- Replies: 5
- Views: 2274
Re: Questions about fonts and text
Whoops, looks like I did goof at placing this topic. Yea, that mistake might never happen again....Oh, and use the right subforum next time.
I've been studying code from all over the internet on neat ways to do things efficiently for too long.
That might also explain the derpy questions...
- Tue Jun 14, 2016 10:07 pm
- Forum: Support and Development
- Topic: Questions about fonts and text
- Replies: 5
- Views: 2274
Questions about fonts and text
Okay, this might seem a bit weird but I have a few questions. :) -Is there a way to get the width and height in pixels of an individual character that uses a font? -Is there a way to get the size of a single pixel that makes up a character that uses a font? -Is there a way to prevent text from being...
- Sun Jun 12, 2016 5:59 pm
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 41227
Re: Mini Functions Repository
Here is another list of more functions I tried creating. Hint: The good stuff is below! function valueToKey(t,i) for k,v in pairs(t) do if v == i then return k end end return "nil" end function keyToValue(t,i) for k,v in pairs(t) do if k == i then return v end end return "nil" en...
- Sun Jun 12, 2016 4:15 pm
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 41227
Re: Mini Functions Repository
Here is a large list of functions I tried creating. Hint: The good stuff is below! seeds={} function createSeed(name,n) for i = 1,#seeds do if seeds[i][1] == name and seeds[i][2] == n then print("Failed to create a new seed.") return end end seeds[#seeds+1] = {name,n} print("Seed: &qu...
- Mon Apr 25, 2016 11:53 pm
- Forum: Libraries and Tools
- Topic: Some random stuff
- Replies: 0
- Views: 1180
Some random stuff
My computer sucks at using glsl efficiently so I made something that looks similar to old televisions without the performance drop. (I might make more of these kinds of things in the future) Also, I made a cool font, "Pixelception" that anyone can use for their projects and tests as long a...
- Mon Apr 25, 2016 11:29 pm
- Forum: General
- Topic: Dynamic lighting on sprites in LOVE 2D?
- Replies: 3
- Views: 1891
Re: Dynamic lighting on sprites in LOVE 2D?
Hmm... It seems really interesting, though I think I might need to make my own version of the lighting since it is a bit outdated and sometimes hogs memory .
- Sun Apr 17, 2016 5:18 am
- Forum: General
- Topic: Dynamic lighting on sprites in LOVE 2D?
- Replies: 3
- Views: 1891
Dynamic lighting on sprites in LOVE 2D?
http://robotloveskitty.tumblr.com/post/ ... on-sprites
Is it possible to do this sort of thing in Love 2D? I'm starting to become really curious.
Is it possible to do this sort of thing in Love 2D? I'm starting to become really curious.
- Sat Apr 16, 2016 5:37 pm
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 41227
Re: Mini Functions Repository
Here is another function that I created that can shift a number over a specific period of time. It's pretty good to use if you don't want to waste time making your own clocks that do similar things. To spice up things, I included "resetType" with four settings to help. :P numList = {} func...
- Sat Apr 02, 2016 9:50 pm
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 41227
Mini Functions Repository
I thought it would be neat to create a place where people could post small functions that can do useful things and possibly help other people's projects. :D Here is a function I created that could help create game clocks: gameClocks = {} function clock(name, time) index = 0 for i = 1,#gameClocks do ...