Uh... well... SHUT UP lolNixola wrote:Why don't you have an avatar that says "obey"?LaserGuns wrote:Why doesn't your avatar say "obey"? Banned from forums. lol
Search found 33 matches
- Thu Jul 19, 2012 12:21 am
- Forum: Support and Development
- Topic: Collision detection
- Replies: 10
- Views: 5310
Re: Collision detection
- Thu Jul 19, 2012 12:18 am
- Forum: Support and Development
- Topic: "attempted to index field '?' (a nil value)"
- Replies: 3
- Views: 2546
"attempted to index field '?' (a nil value)"
Hey, it's laserguns, back with another problem with my game. If you read my last post, you would know that in my game (as of right now) it determines which block is selected by the X position of the white selection box on the hot bar. This means that the "ID"s of the tiles are random numbe...
- Wed Jul 18, 2012 11:20 pm
- Forum: Support and Development
- Topic: Collision detection
- Replies: 10
- Views: 5310
Re: Collision detection
Why doesn't your avatar say "obey"? Banned from forums. lolKasperelo wrote:What about:Code: Select all
if player.x >= wall.x - player.sprite:getWidht() then player.x = wall.x - player.sprite:getWidht() end
That does work for me.
- Wed Jul 18, 2012 7:00 pm
- Forum: Support and Development
- Topic: How do I draw tiles with this tile system?
- Replies: 3
- Views: 1436
Re: How do I draw tiles with this tile system?
From the looks of it, yes, it uses the x coordinate of the selection rectangle to determine which block to draw. I think this is a pretty terrible idea, and you should keep the coordinate of the hud separate from your tile id. What if you wanted to place your hud at a different position? You would ...
- Wed Jul 18, 2012 8:33 am
- Forum: Support and Development
- Topic: How do I draw tiles with this tile system?
- Replies: 3
- Views: 1436
How do I draw tiles with this tile system?
This post is kinda hard to understand, so I've formatted it with bolds and italics to make it as readable as possible. :) I'm using a tile system coded by veenthree and middlerun, and I've added some stuff to it, but in order to add more major features I need to know this: How do you draw a tile at...
- Wed Jul 18, 2012 3:43 am
- Forum: Support and Development
- Topic: How could I make a *simple* particle system?
- Replies: 3
- Views: 1513
Re: How could I make a *simple* particle system?
I had a go off it...then remembered how much of a pain in the ass particles are.. this might set you in the right direction though. Each time you click, all the particles move to where the mouse position is - which looks a little odd but it's a start.. I change your global x,y values to mx,my as th...
- Tue Jul 17, 2012 8:33 pm
- Forum: Support and Development
- Topic: How could I make a *simple* particle system?
- Replies: 3
- Views: 1513
How could I make a *simple* particle system?
How could I make it so when I click, the cursor emits a short burst of particles? I already have an image I want to use for the particles. The image I want to use is "img/particles/breakblock.png" and it's a 5x5 little image of a white circle with a black outline. :D The wiki isn't helping...
- Mon Jul 16, 2012 10:42 pm
- Forum: General
- Topic: Stonerealm POC
- Replies: 5
- Views: 2942
Re: Stonerealm POC
It's really nice to see that you're trying to do some original art. One thing you need to clean up is the feet and arm movement. Use something like this as refrence: http://www.angryanimator.com/tut/pic/002_walkcycle/wlk01.gif In your game.exe, you've inadvertently left "oldstonerealm.zip"...
- Mon Jul 16, 2012 10:41 pm
- Forum: General
- Topic: Stonerealm POC
- Replies: 5
- Views: 2942
Re: Stonerealm POC
If you don't mind, let me leave you some feedback. :o: First off, good job for a starting project :neko: Second off, I STRONGLY SUGGEST a Tilemap system do-over! :( If I was that guy inside the game, I'd be thinking "How the heck?" when I was flying while jumping but when I hit the ground...
- Mon Jul 16, 2012 5:58 am
- Forum: General
- Topic: Stonerealm POC
- Replies: 5
- Views: 2942
Stonerealm POC
I've been working on a game called "Stonerealm" for the past month or so. It's my first project, actually, and I'm in the process of rewriting the landscape. I decided to post this "proof of concept" here, because why not :) Please don't give me advice on how I can improve the ti...