Search found 105 matches

by PGUp
Fri Jun 23, 2017 12:01 pm
Forum: General
Topic: love2d -developing on android - what code editor to use?
Replies: 10
Views: 13759

Re: love2d -developing on android - what code editor to use?

Well.. there is no the best code editor.. some code editor are glitchy.. laggy.. or other stuff.. for now.. I am using Dcoder to edit it.. but first.. you need to create .lua file using Qlua from playstore.. after that.. open Dcoder and write your code there.. and save as lua file you created with Q...
by PGUp
Fri Jun 23, 2017 4:16 am
Forum: General
Topic: destroy a physics object when it collides with other ?
Replies: 3
Views: 2761

destroy a physics object when it collides with other ?

so let say I have 10 physics rectangle and 1 other physics platform, and I want to destroy the rectangle everytime the rectangle collides with it.. I use: table.remove(table, i) it works fine for non physics object.. but on physics object.. 1 or more object will dissapear.. anyone know how to fix it...
by PGUp
Sat Jun 17, 2017 10:48 am
Forum: General
Topic: destroy physics object on collision ?
Replies: 2
Views: 2382

destroy physics object on collision ?

For example, I have a physics rectangle and 10 physics circle, every time the rectangle touches the circle, the circle will be destroyed, to check contact I use world:setCallbacks on load function and use beginContact function to check the collision, tried it.. and every time the rectangle collide w...
by PGUp
Fri Jun 16, 2017 8:23 am
Forum: General
Topic: physic doesn't work
Replies: 1
Views: 1587

physic doesn't work

ive been searching for 20 mins and i still dont know the problem.. so i was experimenting with accessing script from another lua file and i got a weird result this is just a ball with physics.. (snake.lua) function snake_load() snake = {} snake.body = love.physics.newBody(world, 375, 275, "dyna...
by PGUp
Fri Jun 16, 2017 8:04 am
Forum: General
Topic: physic object collision detection ?
Replies: 3
Views: 3084

Re: physic object collision detection ?

thanks !
by PGUp
Thu Jun 15, 2017 11:33 am
Forum: General
Topic: physic object collision detection ?
Replies: 3
Views: 3084

physic object collision detection ?

i read some docs about it.. but im not really understand it.. is it possible to check collision from the object physics shape ? please make it simple
by PGUp
Sun Apr 30, 2017 2:46 am
Forum: General
Topic: move an object forward at its current angle ?
Replies: 7
Views: 4716

Re: move an object forward at its current angle ?

raidho36 wrote: Sat Apr 29, 2017 2:00 pm You can use trigonometic functions, sine and cosine, to calculate X and Y component of a unit vector pointing in that direction. Then you can multiply it by speed and it'll move X fraction of the speed on X axis and Y fraction of the speed on Y axis.
umm.. can you give me the code ?
by PGUp
Sat Apr 29, 2017 1:54 pm
Forum: General
Topic: move an object forward at its current angle ?
Replies: 7
Views: 4716

move an object forward at its current angle ?

so, to make it simple, let say that every 1 second a rectangle will spawn at a random position, and at random angle too...
i already make some codes to spawn it, but i have no idea how to make the rectangle move forward at its current angle, help ?
by PGUp
Sat Apr 29, 2017 1:41 pm
Forum: General
Topic: little problem with rotation
Replies: 2
Views: 2288

Re: little problem with rotation

You need to move the push to in front of the translate. love.graphics.push() Love.graphics.translate(x, y) love.graphics.rotate(angle) --draw stuff-- love.graphics.pop() Push sets a new series of transforms on the stack, you do your transform and rotation and any scaling should yiu need to then pop...
by PGUp
Sat Apr 29, 2017 1:14 pm
Forum: General
Topic: little problem with rotation
Replies: 2
Views: 2288

little problem with rotation

hi, so i made 2 rectangles, the first rectangle has rotation code, the second is just a normal rectangle, so when the first rectangle rotate, the second one will rotate too, and it isnt what i want... i tried using "for" and it didnt work and i already scrolling through forum about it, one...