Search found 102 matches

by VideroBoy
Sat Nov 27, 2010 6:22 pm
Forum: Support and Development
Topic: So, I've tried making a .love file just now...
Replies: 19
Views: 4065

Re: So, I've tried making a .love file just now...

Oh wait, nvm, checked the screenshot again and found the error, you can't have a .lua with the same name as a folder, no clue why, but it's just some quirk. Really? I've never encountered that with my other project, where I have two folder/lua file pairs with the same name. I wonder why it became a...
by VideroBoy
Sat Nov 27, 2010 4:54 am
Forum: Support and Development
Topic: So, I've tried making a .love file just now...
Replies: 19
Views: 4065

Re: So, I've tried making a .love file just now...

Just so we're on the same page, did you rename the original .love file to a .zip, unzip it, and test that?
by VideroBoy
Sat Nov 27, 2010 3:46 am
Forum: Support and Development
Topic: So, I've tried making a .love file just now...
Replies: 19
Views: 4065

Re: So, I've tried making a .love file just now...

:ehem:

Well, as I said, everything works when I just run Löve in the game source directory. And I've included everything in the zip file that I converted to the .love file. But if you insist.
by VideroBoy
Sat Nov 27, 2010 2:37 am
Forum: Support and Development
Topic: So, I've tried making a .love file just now...
Replies: 19
Views: 4065

So, I've tried making a .love file just now...

error.png
error.png (21.15 KiB) Viewed 2150 times
files.png
files.png (74.79 KiB) Viewed 2150 times
Yes, the program worked when I ran Löve out of the directory.
by VideroBoy
Wed Nov 24, 2010 8:54 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 27975

Re: My own action adventure engine

Just speculating here, but it might have something to do with the collision callbacks. When the player hits a special "portal" box (placed outside the edge of the map) there's a callback that checks which direction the player came from. If it's the right direction the player gets sent to a...
by VideroBoy
Tue Nov 23, 2010 8:26 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 27975

Re: My own action adventure engine

I thought I fixed that bug. :halloween: Edit: I tried it again myself. After walking between maps a bunch of times I got it to crash once for reasons I can't really comprehend. Seems to be a Box2D error, since all I changed was the physics and that's the part that always crashes without an error mes...
by VideroBoy
Tue Nov 23, 2010 5:48 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 27975

Re: My own action adventure engine

I've experimenting with the physics. Play this for a bit and tell me how you feel about the player character's movement.
by VideroBoy
Mon Nov 22, 2010 4:47 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 27975

Re: My own action adventure engine

I feel like I should point out that I'm allergic to cats. :cry: Edit: On a slightly less tragic note, how do you guys feel about actors sliding around each other? Actors sliding around the terrain (e.g. around corners) makes the movement smoother, but what about actors pushing past each other? If yo...
by VideroBoy
Mon Nov 22, 2010 1:22 am
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 27975

Re: My own action adventure engine

Walk animations go superfast on my computer. Are they being updated with DT? Do you mean the speed of the animations themselves or movement speed? I don't use DT directly. I regulate DT to get a set number of frames per second (http://gafferongames.com/game-physics/fix-your-timestep/) where each fr...
by VideroBoy
Sun Nov 21, 2010 11:14 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 27975

Re: My own action adventure engine

It's my thread and I can necropost in it if I want to. :nyu:

The cats are gone, but I finally have walk animations.