Search found 206 matches

by pekka
Sat Mar 26, 2011 8:37 am
Forum: General
Topic: I'm thinking of coming back
Replies: 9
Views: 5940

Re: I'm thinking of coming back

Did you ever release any code with the glitch? I'd take a look at it and see if I can reproduce it using C++ or the Python Box2D binding. I think the latest version of Tilt has the glitch. It's on tesselode.110mb.com somewhere when it comes back up. I tried the latest source version I found on the ...
by pekka
Thu Mar 17, 2011 2:55 pm
Forum: General
Topic: I'm thinking of coming back
Replies: 9
Views: 5940

Re: I'm thinking of coming back

When I was trying to make Tilt, LOVE was having some pretty weird physics glitches. I just tested it with 7.1; it still is. So I decided to stop using LOVE and try pygame, and I also left the forum. Did you ever release any code with the glitch? I'd take a look at it and see if I can reproduce it u...
by pekka
Mon Dec 27, 2010 2:29 pm
Forum: Support and Development
Topic: Scaling/translating/rotating mouse coordinates
Replies: 8
Views: 4367

Re: Scaling/translating/rotating mouse coordinates

Kikito made some use of my code, so you can ask him if there is any of the original logic left. The formulas are at least still there. You can't get correct results for the inverse transformation unless you use the correct formulas, so we can expect that Kikito's and Vrld's math to be the same, even...
by pekka
Mon Dec 27, 2010 6:57 am
Forum: Support and Development
Topic: Scaling/translating/rotating mouse coordinates
Replies: 8
Views: 4367

Re: Scaling/translating/rotating mouse coordinates

You need to invert the transformations to go from mouse coordinates to the world coordinates. I wrote about this previously and posted a bit of code too. The old thread is here. http://love2d.org/forums/viewtopic.php?f=4&t=1500&p=14704 The code was for Löve 0.6.2 I think. It may not run with...
by pekka
Fri Dec 24, 2010 9:48 am
Forum: Support and Development
Topic: Someone Explain Iteration, dear god.
Replies: 21
Views: 3636

Re: Someone Explain Iteration, dear god.

Thanks for the detailed explanations guys. I just find myself looking at something like: local found = nil for i=1,a.n do if a[i] == value then found = i -- save value of `i' break end end print(found) And asking myself: 1. Why is that "i" there? 2. Was I suppose to declare the "i&qu...
by pekka
Thu Dec 23, 2010 8:05 am
Forum: Support and Development
Topic: Image skewing?
Replies: 8
Views: 4154

Re: Image skewing?

When you call draw with an image parameter, Löve will eventually use the function Image::drawv internally to complete the drawing operation. It is viewable in the Bitbucket repository at the address below. Line 317 or so. https://bitbucket.org/rude/love/src/16327a3f77a5/src/modules/graphics/opengl/I...
by pekka
Wed Dec 22, 2010 5:22 pm
Forum: Support and Development
Topic: Image skewing?
Replies: 8
Views: 4154

Re: Image skewing?

I didn't keep a copy of my shear patch, because I thought it'd be safe in the issue tracker. I was proved wrong on that point though. However, you don't need to patch Löve to make use of general 2D affine transformation. This function, taken from the 3D dice roller app by way, implements such transf...
by pekka
Tue Dec 21, 2010 8:18 am
Forum: General
Topic: Demos still not po2 correct
Replies: 0
Views: 1396

Demos still not po2 correct

Didn't somebody fix the po2 issues in the official Löve demos? If someone did, these fixes never made it into the officially downloadable zip file at the front page. They have non-po2 images.

Please try harder next time. :)
by pekka
Wed Oct 13, 2010 4:23 pm
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 25688

Re: LÖVE 0.7.0 beta released

Umm, so what's with all these complaints on startup? I have a compiled version now, from the source package at the first message of this thread. bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: ...
by pekka
Tue Oct 12, 2010 5:53 pm
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 25688

Re: LÖVE 0.7.0 beta released

Okay. I'll use the binary I got out of the .deb archive for now, and if I run into problems with it, I can always install the dev libs and compile my own Löve. You'll fix this snag by the time 0.7 gets out of beta, I'm sure.