Search found 39 matches
- Wed Apr 15, 2015 6:48 am
- Forum: Ports
- Topic: [Obsolete] LöveFTW progress thread
- Replies: 22
- Views: 17484
Re: LöveFTW progress thread
You are really complaining about that it is a bit slower? Imagine more than 2 times increased target devices and even more users what can download your game. Maximum performance isn't that much important aspect in game development. And Windows devices are very well optimized.
- Tue Apr 14, 2015 4:40 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
I noticed that a part of the dropdown arrow is cut off by the edge of the window... just a small thing. Fixed this. EDIT: Documentation is down Yes, as I am working on new API, I need to write new documentation. EDIT2: Non isn't in luarocks database for some reason [/quote] It is, but it requires L...
- Tue Apr 14, 2015 9:33 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
It's a good thing you're calling it Nön and not JLöve or something. There's nothing wrong with making a Löve-inspired framework rather than a port. If Nön becomes mature, it should be quite simple to write a compatibility layer allowing devs to write their games for both, if you keep the API differ...
- Sun Apr 12, 2015 8:27 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Yes I know about that port, and it actually inspired me to put all engine logic into Java (before, it was split to Java classes and Lua helpers, but with awesome LuaJ abstraction, I do not even need to write anything in Lua to make Lua engine :D ). And no, NON is not reimplementation of LOVE, as dep...
- Sun Apr 12, 2015 6:42 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
I did another small improvements while I still have some time (today I have practical maturity exams, wish me luck with my 2x100W power amplifier ;) ) and I moved modified third-party source code to separate directory in source (and separate artifact, now it is "io.nononsense:thirdparty" f...
- Sat Apr 11, 2015 6:57 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
:shock: That is amazing! Now I really want to know how well this performs on mobile. LOVE used to have a "port" that was written in java specifically for running LOVE on android. It was really slow and didn't have many features (and a lot of bugs). I wouldn't be surprised if it performs n...
- Fri Apr 10, 2015 5:45 am
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
Wow! You are adding features really fast! :awesome: (I remember when no new version of LOVE was released for 2 years...) I am trying to have everything working as fast as possible :) That is cool! Too bad about the controllers... I am sure someone has done it before in java... I hope. :( Hey, I nev...
- Thu Apr 09, 2015 5:11 pm
- Forum: General
- Topic: love2d on Java?
- Replies: 9
- Views: 7312
- Thu Apr 09, 2015 2:08 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]
I did few updates yesterday (I had birthday and I spent it by programming NÖN ). I added non.graphics.arc and also optimized Objects performance (Image, Font, Quad, Source).
- Wed Apr 08, 2015 7:55 pm
- Forum: Ports
- Topic: Yae - Game engine for MoonScript, in MoonScript
- Replies: 59
- Views: 53634
Re: NÖN [Windows, Linux, Mac OSX, Android, iOS]
Okay, LuaRocks issue was with wrong set Lua version, I already fixed this in GitHub repository. Today I made some updates. * non.graphics.print, non.graphics.printf, non.graphics.draw and methods for drawing shapes are working identically to LÖVE (without support for shearing). * non.system.getOS is...