Search found 303 matches

by osgeld
Fri Dec 16, 2011 4:25 am
Forum: Support and Development
Topic: Getting two kestrokes at once
Replies: 7
Views: 1853

Re: Getting two kestrokes at once

you should not even have to do that

if up then
blah
end

if right then
blah
end

then in both up and right are down at the same time blah would increment to up and right "at the same time"
by osgeld
Fri Dec 16, 2011 4:16 am
Forum: Support and Development
Topic: [SOLVED] Require/local/global doubt
Replies: 9
Views: 1841

Re: [SOLVED] Require/local/global doubt

heh funny, I have been doing lua systems so long I never even tried to pass an extension to love
by osgeld
Tue Dec 13, 2011 1:24 am
Forum: Support and Development
Topic: Which collision type I should use for my game?
Replies: 8
Views: 2652

Re: Which collision type I should use for my game?

an easy way to map out those vertices is to use the image map tool in the gimp, using the polygon drawing just outline it in dots and it spits out a text file of XY coords
by osgeld
Sun Dec 11, 2011 5:05 pm
Forum: Games and Creations
Topic: movnshootman
Replies: 13
Views: 5574

Re: movnshootman

my only feedback would be the controls, I am a lefty and have never used wsad for movement so I was getting muscle confusion ... and sat there thinking mouse targeting would be interesting.

otherwise its pretty neat, kind of reminds me of smash tv
by osgeld
Fri Dec 09, 2011 4:25 am
Forum: Support and Development
Topic: Help with collision detection bug
Replies: 11
Views: 6537

Re: Help with collision detection bug

where is love installed on your system? cause it does not really matter what editor your using (heck for core lua functions its not strange to me to use nano for linux or edit for ms-dos), the basic lua system is some form of text editor and a command line ... you could get complicated but I just in...
by osgeld
Fri Dec 09, 2011 2:30 am
Forum: Support and Development
Topic: Help with collision detection bug
Replies: 11
Views: 6537

Re: Help with collision detection bug

at first glance your math is off .. when I add print(math.floor((topLeftX - 1)/20)) into the if direction == "left" then --check LEFTtop block the minimum value I get in the terminal is 2, though I have not looked enough to pinpoint why I dont know how your doing it but I find it extremely...
by osgeld
Wed Dec 07, 2011 12:33 am
Forum: Support and Development
Topic: love.graphics.setMode accept only fixed sized dimensions?
Replies: 4
Views: 2451

Re: love.graphics.setMode accept only fixed sized dimensions

though not quite as easy as love you might want to consider something like lua fltk or murgaLua (or even wxlua)

http://lua-fltk.sourceforge.net/

http://www.murga-projects.com/murgaLua/

http://wxlua.sourceforge.net/
by osgeld
Tue Dec 06, 2011 4:15 am
Forum: Support and Development
Topic: Some questions about LUA
Replies: 8
Views: 2126

Re: Some questions about LUA

well one thing is to not really think of it as classes, tables are pretty much just arrays without rules, if lua can phrase it, you can stick it into a table, including functions which all put together, yea its quite easy to make class like structures as well. There are two ways to deal with element...
by osgeld
Thu Dec 17, 2009 12:26 am
Forum: General
Topic: LOVEFEST 12/09
Replies: 88
Views: 25938

Re: LOVEFEST 12/09

beatthelastboss wrote:So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative :megagrin:
I am planning to make a game based on the theme of chance written for love2d
by osgeld
Tue Dec 15, 2009 12:45 am
Forum: General
Topic: Announcing LOVEFEST!!!
Replies: 12
Views: 5890

Re: Announcing LOVEFEST!!!

TheLinx wrote:10 days is too short.
You got a few people from ludemdare here, 15 is great but 10 didn't make me even blink ...

no promises but ive been itching to write some game script lately, so count me in