you should not even have to do that
if up then
blah
end
if right then
blah
end
then in both up and right are down at the same time blah would increment to up and right "at the same time"
Search found 303 matches
- Fri Dec 16, 2011 4:25 am
- Forum: Support and Development
- Topic: Getting two kestrokes at once
- Replies: 7
- Views: 1853
- Fri Dec 16, 2011 4:16 am
- Forum: Support and Development
- Topic: [SOLVED] Require/local/global doubt
- Replies: 9
- Views: 1841
Re: [SOLVED] Require/local/global doubt
heh funny, I have been doing lua systems so long I never even tried to pass an extension to love
- Tue Dec 13, 2011 1:24 am
- Forum: Support and Development
- Topic: Which collision type I should use for my game?
- Replies: 8
- Views: 2652
Re: Which collision type I should use for my game?
an easy way to map out those vertices is to use the image map tool in the gimp, using the polygon drawing just outline it in dots and it spits out a text file of XY coords
- Sun Dec 11, 2011 5:05 pm
- Forum: Games and Creations
- Topic: movnshootman
- Replies: 13
- Views: 5574
Re: movnshootman
my only feedback would be the controls, I am a lefty and have never used wsad for movement so I was getting muscle confusion ... and sat there thinking mouse targeting would be interesting.
otherwise its pretty neat, kind of reminds me of smash tv
otherwise its pretty neat, kind of reminds me of smash tv
- Fri Dec 09, 2011 4:25 am
- Forum: Support and Development
- Topic: Help with collision detection bug
- Replies: 11
- Views: 6537
Re: Help with collision detection bug
where is love installed on your system? cause it does not really matter what editor your using (heck for core lua functions its not strange to me to use nano for linux or edit for ms-dos), the basic lua system is some form of text editor and a command line ... you could get complicated but I just in...
- Fri Dec 09, 2011 2:30 am
- Forum: Support and Development
- Topic: Help with collision detection bug
- Replies: 11
- Views: 6537
Re: Help with collision detection bug
at first glance your math is off .. when I add print(math.floor((topLeftX - 1)/20)) into the if direction == "left" then --check LEFTtop block the minimum value I get in the terminal is 2, though I have not looked enough to pinpoint why I dont know how your doing it but I find it extremely...
- Wed Dec 07, 2011 12:33 am
- Forum: Support and Development
- Topic: love.graphics.setMode accept only fixed sized dimensions?
- Replies: 4
- Views: 2451
Re: love.graphics.setMode accept only fixed sized dimensions
though not quite as easy as love you might want to consider something like lua fltk or murgaLua (or even wxlua)
http://lua-fltk.sourceforge.net/
http://www.murga-projects.com/murgaLua/
http://wxlua.sourceforge.net/
http://lua-fltk.sourceforge.net/
http://www.murga-projects.com/murgaLua/
http://wxlua.sourceforge.net/
- Tue Dec 06, 2011 4:15 am
- Forum: Support and Development
- Topic: Some questions about LUA
- Replies: 8
- Views: 2126
Re: Some questions about LUA
well one thing is to not really think of it as classes, tables are pretty much just arrays without rules, if lua can phrase it, you can stick it into a table, including functions which all put together, yea its quite easy to make class like structures as well. There are two ways to deal with element...
- Thu Dec 17, 2009 12:26 am
- Forum: General
- Topic: LOVEFEST 12/09
- Replies: 88
- Views: 25938
Re: LOVEFEST 12/09
I am planning to make a game based on the theme of chance written for love2dbeatthelastboss wrote:So, anybody want to spill the beans about what they are planning? I changed my idea to be a little more innovative
- Tue Dec 15, 2009 12:45 am
- Forum: General
- Topic: Announcing LOVEFEST!!!
- Replies: 12
- Views: 5890
Re: Announcing LOVEFEST!!!
You got a few people from ludemdare here, 15 is great but 10 didn't make me even blink ...TheLinx wrote:10 days is too short.
no promises but ive been itching to write some game script lately, so count me in