well poop!
I remember it working somewhere in lua, maybe some aicent version, not that i ever really tried
Search found 303 matches
- Sun Dec 06, 2009 7:19 pm
- Forum: Support and Development
- Topic: Noob here.
- Replies: 10
- Views: 6062
- Sun Dec 06, 2009 6:13 pm
- Forum: Support and Development
- Topic: Noob here.
- Replies: 10
- Views: 6062
Re: Noob here.
you could use curly braces in lua, it usually ignores them, but you have to have propper {} pairs for that to work
- Sun Nov 29, 2009 6:17 pm
- Forum: General
- Topic: What script editor do you use?
- Replies: 13
- Views: 11666
Re: What script editor do you use?
gedit or notepad++ (depending on what os i happen to be booted into)
- Sat Nov 28, 2009 5:59 pm
- Forum: Support and Development
- Topic: Exactly how reliable is World for a real game? (Big levels)
- Replies: 11
- Views: 10233
Re: Exactly how reliable is World for a real game? (Big levels)
what about a hybrid solution, tile maps with shapes overlaid, then you would not have to do every tile for large objects and still get to use your tile engine That was an idea too. But then you end up with odd shaped polygons. Is it feasable to make a huge solid level, floor, walls and ceiling one ...
- Sun Nov 22, 2009 6:41 pm
- Forum: Support and Development
- Topic: Exactly how reliable is World for a real game? (Big levels)
- Replies: 11
- Views: 10233
Re: Exactly how reliable is World for a real game? (Big levels)
what about a hybrid solution, tile maps with shapes overlaid, then you would not have to do every tile for large objects and still get to use your tile engine I have done this before in luaplayer for psp, basicly make out a map in your fav editor, screenshot it (or whatever) and load it up in the gi...
- Sat Nov 21, 2009 12:19 am
- Forum: General
- Topic: Happy birthday to... aka the birthday topic!
- Replies: 80
- Views: 25678
Re: Happy birthday to... aka the birthday topic!
<censored>no </censored>bartbes wrote:What the hell, did I earn this?
Yes!
- Thu Nov 19, 2009 12:06 am
- Forum: General
- Topic: Love Browser Plugin
- Replies: 2
- Views: 2966
- Mon Nov 16, 2009 2:17 pm
- Forum: Support and Development
- Topic: Tiled
- Replies: 2
- Views: 1784
Re: Tiled
the easiest way is to turn off gzip compression and binary encoding in the options menu of tiled, then it becomes a giant table of tables in a xml file which is pretty easy to convert and load (if not large)
- Thu Nov 12, 2009 6:00 pm
- Forum: General
- Topic: Help for animation software
- Replies: 2
- Views: 1739
Re: Help for animation software
if you dont need transparency you can use a program called avi2bmp http://www.daansystems.com/ or you can save each frame of the animation as a image and use something like imagemagik to do it, or just setup guides in a image and drag n drop also if you dont mind the 256 colors gif limits you to her...
- Tue Nov 03, 2009 4:11 am
- Forum: Support and Development
- Topic: Question regarding table.insert()
- Replies: 9
- Views: 5010
Re: Question regarding table.insert()
table.insert(charlist.bob, line)
and
table.insert(charlist.bob, {health, stma, mana, inventory = {head, body, ect}, yahoo = function(string) ect)
and
table.insert(charlist.bob, {health, stma, mana, inventory = {head, body, ect}, yahoo = function(string) ect)