Search found 64 matches

by stout
Thu Oct 11, 2012 3:32 pm
Forum: Support and Development
Topic: Trying to traverse a table, weird thing displaying
Replies: 9
Views: 1757

Trying to traverse a table, weird thing displaying

repertoire = { { name = "the love of hover and bird", tags = {"happy", "romance", "love"}, }, { name = "the tale of bilu and bilo", tags = {"sad","mournful","history"}, } } function love.draw() love.graphics.print("...
by stout
Mon Oct 08, 2012 8:59 pm
Forum: Support and Development
Topic: Best practice for key inputs? keypressed, isDown
Replies: 13
Views: 7645

Re: Best practice for key inputs? keypressed, isDown

Ahhh. I haven't done the multi-arguement functions yet (that's the ... right?), but that shows me how to pass other functions to keypressed (which was part of my question but maybe not elegantly expressed). Thanks!
by stout
Mon Oct 08, 2012 8:46 pm
Forum: Support and Development
Topic: Best practice for key inputs? keypressed, isDown
Replies: 13
Views: 7645

Re: Best practice for key inputs? keypressed, isDown

Hmm, so I'll probably be doing mostly keypressed then. Which leaves the question of how to organize and pretty up the code; really hate having to have so many weird and elaborate if chains in one giant function.
by stout
Mon Oct 08, 2012 6:20 pm
Forum: Support and Development
Topic: Best practice for key inputs? keypressed, isDown
Replies: 13
Views: 7645

Best practice for key inputs? keypressed, isDown

Trying to understand the best way to set up my keyboard inputs. I have a turn-based and menu-driven game (nothing realtime). What I'd like to do is sequester sets of inputs into their related functions, like so: function viewTitle() --main menu screen love.graphics.print("'N'ew Game",100,1...