Search found 496 matches
- Thu Dec 09, 2010 8:32 pm
- Forum: Support and Development
- Topic: Test Love Version
- Replies: 9
- Views: 2140
Re: Test Love Version
I think that the version information shouldn't have a _ in front, it makes it seem internal, and a bad idea to use (like _openConsole in windows). I think the _ should be removed, or new values added in without the _ and just deprecate the old ones. But I'd recommend waiting for another major update...
- Thu Dec 09, 2010 12:46 pm
- Forum: General
- Topic: Lua - the cat
- Replies: 12
- Views: 5778
Re: Lua - the cat
If I ever get a cat or dog or something, I'm so naming it Squirrel.
- Thu Dec 09, 2010 12:41 pm
- Forum: Support and Development
- Topic: How to draw an arc?
- Replies: 11
- Views: 6744
Re: How to draw an arc?
What about bezier curves? You can't really use circles for that. Here's a simple non-linear equation drawing example: function f(x) --Squirrel ftw. :O local f=@(x) x^2+2*x+3 return x^2 + 2*x + 3 --Edit: I forgot that Lua nor Squirrel do "2x". 2*x, yes. end for i=1,1000 do love.graphics.lin...
- Wed Dec 08, 2010 10:01 pm
- Forum: Libraries and Tools
- Topic: LÖVE-class - LÖVE objects as classes
- Replies: 4
- Views: 2345
Re: LÖVE-class - LÖVE objects as classes
Especially when you start doing isometrics. :pTechnoCat wrote:Well, that doesn't mean 2d games don't use the z-axis sometimes.thelinx wrote:I didn't make 3D vectors because LÖVE is a 2D engine.TechnoCat wrote:Some things I notice with the Vector class.
There are no 3d vectors.
They are missing cross product.
- Wed Dec 08, 2010 12:33 pm
- Forum: Support and Development
- Topic: compiling love .7 on windows
- Replies: 8
- Views: 6241
Re: compiling love .7 on windows
I'm getting various errors when I try to compile. I decided I want to try to compile "common" first here's the error I'm getting 1>c:\documents and settings\administrator\desktop\love-35c1ee3a978f\love\src\common\runtime.cpp(33) : fatal error C1083: Cannot open include file: 'SDL_mutex.h'...
- Wed Dec 08, 2010 12:31 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1488969
Re: What's everyone working on? (tigsource inspired)
If your image was scaled up, it'd be fuzzy.Kadaj wrote:Hmm, So you mean this should work?
Code: Select all
image = love.graphics.newImage("image.png") image:setFilter("nearest", "nearest") font = love.graphics.newImageFont(image, "abc...")
Scaled down, fuzzy.
I like linear. :U
- Tue Dec 07, 2010 8:26 pm
- Forum: General
- Topic: Ryne's Random Pixel Characters
- Replies: 20
- Views: 5681
Re: Ryne's Random Pixel Characters
I like your avatar.
- Tue Dec 07, 2010 12:47 pm
- Forum: Support and Development
- Topic: Going through complex tables
- Replies: 12
- Views: 3784
Re: Going through complex tables
You mean function recursive(t) for k,v in pairs(t) do recursive(t,k,v) end end recursive(someNestedTable) ? Then it would just be a fork bomb. (Unless the table passed is empty.) I give up. I wrote that at 7:30 AM, not my brightest time of day. Now all I need to do is figure out variable type (dete...
- Mon Dec 06, 2010 8:53 pm
- Forum: Support and Development
- Topic: Going through complex tables
- Replies: 12
- Views: 3784
Re: Going through complex tables
I think he means he has nested tables. (I'm going to post an example of how to do that just in case:) function recursive(t) for k,v in pairs(t) do doSomething(t,k,v) end end recursive(someNestedTable) That's not recursive at all. :roll: Wait... Eh. I changed the name of my recursive function in the...
- Mon Dec 06, 2010 1:27 pm
- Forum: Support and Development
- Topic: compiling love .7 on windows
- Replies: 8
- Views: 6241
Re: compiling love .7 on windows
Are you missing libraries?
I guess you can't run ./configure...
I guess you can't run ./configure...