Search found 262 matches

by 4aiman
Tue Jul 11, 2017 5:57 pm
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 73112

Re: sock.lua - A simple networking library for LÖVE

Nuthen224, zorg, thanks!
I've been able to offload all the gimme-those-files stuff to a separate thread.
Threads appeared not as bad as those seemed to be.
If only I could kill one... but that's for a different thread ;)
by 4aiman
Mon Jul 10, 2017 2:25 pm
Forum: Support and Development
Topic: [Solved] How to kill thread on any error?
Replies: 10
Views: 15820

[Solved] How to kill thread on any error?

So, I've started a thread, put a call of inexistent function and caught a error from that thread in the main app.
The problem is thread doesn't stop on error, but continue to throw errors.

Is there a way to reliably stop server if anything throws error within it?
by 4aiman
Sun Jul 09, 2017 11:06 pm
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 73112

Re: sock.lua - A simple networking library for LÖVE

Thanks, zorg! So, theoretically, if instead of sending from love.update I will create a new thread and somehow manage to maintain communication with a client... Gotta try :) Sorry for digressing, but is it "normal practice" to create a new server in a new thread, tell client to connect the...
by 4aiman
Sun Jul 09, 2017 10:35 am
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 73112

Re: sock.lua - A simple networking library for LÖVE

Could anyone tell me how to un-freeze the app while it is sending a file? Some info on how I'm doing that first, the symptoms after that. (see at the bottom of the post, please) What I'm doing is letting a client to download some files from the server. The logic is like this (S-Server, C-client): C ...
by 4aiman
Thu Mar 30, 2017 2:27 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 57235

Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

According to the readme you should be able to.

Code: Select all

local path,length = myFinder:setFinder('ASTAR')
				   :setHeuristic('EUCLIDIAN')
				   :setMode('ORTHOGONAL')
				   :getPath(1,1,3,3)
https://github.com/Yonaba/Jumper/tree/jumper-1.8.1-1
by 4aiman
Wed Mar 15, 2017 1:25 pm
Forum: General
Topic: Forum etiquette
Replies: 43
Views: 1913381

Re: Forum etiquette

Even the list of the rules is broken ^_^
by 4aiman
Sun Mar 12, 2017 6:07 pm
Forum: Games and Creations
Topic: Made a game for my daughter.
Replies: 20
Views: 18913

Re: Made a game for my daughter.

Just cool ^_________^
by 4aiman
Sun Mar 12, 2017 10:26 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166298

Re: Thanks! (But I'm still too stupid)

Have you tried GeeXLab or polydraw (Which is derived from Ken Silvermans EVALDRAW)? Haven't heard of polydraw, looks interesting, but it seems it's Windows-oriented. That just won't do nowadays. As for GeekXLab - I already got it, but still haven't tried. it's on my "todo" list. Current p...
by 4aiman
Sun Mar 12, 2017 8:30 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 166298

Thanks! (But I'm still too stupid)

Thanks for the reply, shakesoda! The demo you supplied works like a charm :) But the thing is, I don't understand neither the demo nor what should I do to get a deformed rectangle as I know next to nothing about shaders. It hurts to be forced to either learn shaders for doing such a trivial task or ...