Nuthen224, zorg, thanks!
I've been able to offload all the gimme-those-files stuff to a separate thread.
Threads appeared not as bad as those seemed to be.
If only I could kill one... but that's for a different thread
Search found 262 matches
- Tue Jul 11, 2017 5:57 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73112
- Mon Jul 10, 2017 2:25 pm
- Forum: Support and Development
- Topic: [Solved] How to kill thread on any error?
- Replies: 10
- Views: 15820
[Solved] How to kill thread on any error?
So, I've started a thread, put a call of inexistent function and caught a error from that thread in the main app.
The problem is thread doesn't stop on error, but continue to throw errors.
Is there a way to reliably stop server if anything throws error within it?
The problem is thread doesn't stop on error, but continue to throw errors.
Is there a way to reliably stop server if anything throws error within it?
- Sun Jul 09, 2017 11:06 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73112
Re: sock.lua - A simple networking library for LÖVE
Thanks, zorg! So, theoretically, if instead of sending from love.update I will create a new thread and somehow manage to maintain communication with a client... Gotta try :) Sorry for digressing, but is it "normal practice" to create a new server in a new thread, tell client to connect the...
- Sun Jul 09, 2017 10:35 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73112
Re: sock.lua - A simple networking library for LÖVE
Could anyone tell me how to un-freeze the app while it is sending a file? Some info on how I'm doing that first, the symptoms after that. (see at the bottom of the post, please) What I'm doing is letting a client to download some files from the server. The logic is like this (S-Server, C-client): C ...
- Thu Mar 30, 2017 2:27 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 57235
Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
According to the readme you should be able to.
https://github.com/Yonaba/Jumper/tree/jumper-1.8.1-1
Code: Select all
local path,length = myFinder:setFinder('ASTAR')
:setHeuristic('EUCLIDIAN')
:setMode('ORTHOGONAL')
:getPath(1,1,3,3)
- Wed Mar 15, 2017 1:25 pm
- Forum: General
- Topic: Forum etiquette
- Replies: 43
- Views: 1913381
Re: Forum etiquette
Even the list of the rules is broken ^_^
- Tue Mar 14, 2017 12:45 am
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 73928
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Niiiiiiiiiice..... 8)
- Sun Mar 12, 2017 6:07 pm
- Forum: Games and Creations
- Topic: Made a game for my daughter.
- Replies: 20
- Views: 18913
Re: Made a game for my daughter.
Just cool ^_________^
- Sun Mar 12, 2017 10:26 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166298
Re: Thanks! (But I'm still too stupid)
Have you tried GeeXLab or polydraw (Which is derived from Ken Silvermans EVALDRAW)? Haven't heard of polydraw, looks interesting, but it seems it's Windows-oriented. That just won't do nowadays. As for GeekXLab - I already got it, but still haven't tried. it's on my "todo" list. Current p...
- Sun Mar 12, 2017 8:30 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166298
Thanks! (But I'm still too stupid)
Thanks for the reply, shakesoda! The demo you supplied works like a charm :) But the thing is, I don't understand neither the demo nor what should I do to get a deformed rectangle as I know next to nothing about shaders. It hurts to be forced to either learn shaders for doing such a trivial task or ...