Search found 32 matches
- Sun Aug 06, 2017 12:02 am
- Forum: Support and Development
- Topic: [SOLVED] for Smooth tile-based collision :D
- Replies: 5
- Views: 5894
Re: [Help] for Smooth tile-based collision
Talking a little 'bout your current code: - I think it might be better to each table inside your tilemap table to be all the same length or you may get some troubles or need to do some extra calculations ... - Try reading a bit about code and variable scope. Some nice articles: - http://blogs.love2d...
- Thu Aug 03, 2017 11:01 pm
- Forum: Support and Development
- Topic: [SOLVED] Help. Big memory leak. Not sure why.
- Replies: 2
- Views: 2001
Re: Help. Big memory leak. Not sure why.
Well, the problem is: You are iterating over a table that stores the entities from that map, so for each entity, you add a new one to the table, but it's still iterating, then you got an endless loop. I made some modifications to your code so I think it works the way you intended. Also commented wha...
- Mon Jul 31, 2017 9:39 pm
- Forum: Support and Development
- Topic: Trying to split code into two files
- Replies: 3
- Views: 4089
Re: Trying to split code into two files
If you post a .love file would be better, so we can see what's going on with your code. Anyways, maybe the problem is related to your variable scope. So, you got your "woy" variable inside your map file, if you defined it as local: local woy = ... , then its only going to be "visible&...
- Sat Jul 29, 2017 2:34 pm
- Forum: Support and Development
- Topic: New here but probably a stupid question
- Replies: 7
- Views: 5834
Re: New here but probably a stupid question
Actually, that could would raise and error since lua is case sensitive, so player differs from Player. So, the dot refer to an object, which you want to store x, y and speed, but as I said before it'll raise an error as the object "Player" doesn't exists because you haven't declared it yet.
- Mon Jul 24, 2017 11:33 pm
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66915
Re: [Android] Admob and Google Play Game Services Support
Hello there. I managed to pack my apk and install it on my cellphone. But I don't know why, my banner won't appears anywhere. Does it generate a log file somewhere so I can see what's going on? Make sure you use the proper ad unit id. Also, in my experience, it doesnt quickly appear Sure thing. I m...
- Fri Jul 21, 2017 6:34 pm
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 66915
Re: [Android] Admob and Google Play Game Services Support
Hello there. I managed to pack my apk and install it on my cellphone. But I don't know why, my banner won't appears anywhere. Does it generate a log file somewhere so I can see what's going on?
- Fri Apr 14, 2017 3:04 pm
- Forum: Support and Development
- Topic: Smooth portal crossing?
- Replies: 4
- Views: 4251
Re: Smooth portal crossing?
Sure, sorry for the very long time to reply. Thank you c:
- Tue Mar 28, 2017 2:18 pm
- Forum: Support and Development
- Topic: Smooth portal crossing?
- Replies: 4
- Views: 4251
Smooth portal crossing?
Hello, I've been a bit out of forums, now I've come back with new ideias. I wanna know if is there a way of a "smooth portal crossing"? Something like the Mari0, the player doesn't get 'teleported' instantly from a position to another when he touches it. I want it to go smooth from one por...
- Sat Oct 18, 2014 12:51 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118578
Re: LOVE users map
I think I'm a little late... but if still can add , my location: Brazil, Espirito Santo, Serra (maps -> http://goo.gl/03974Y)
- Sun Jan 26, 2014 5:10 pm
- Forum: General
- Topic: Collision detection without physics?
- Replies: 14
- Views: 25332
Re: Collision detection without physics?
sorry, i don't use the computer by some days, now i used the hardoncollider, i did the collisions ,etc, but now i'm having some issues, like the collisions shapes are changing on load game. Ex: some times the wall shape assumes the zombie functions or bullets function. I'll post my .live file and yo...