Maybe http://www.gamedev.net/reference/progra ... /page2.asp ?
I know a quad isn't a rectangle but maybe it'll point you in the right direction?
Search found 39 matches
- Thu Mar 12, 2009 9:24 am
- Forum: Support and Development
- Topic: Detecting weather the mouse is in a `quad`
- Replies: 7
- Views: 3286
- Thu Mar 12, 2009 9:01 am
- Forum: General
- Topic: Shaded cube
- Replies: 5
- Views: 5174
Re: Shaded cube
Yes, I'm aware of that, but it should be fixed in the "correctquad" version. Should does not mean that it is fixed. : I think it's more correct now than before anyway
- Wed Mar 11, 2009 11:49 pm
- Forum: General
- Topic: How Did You Find (true) LÖVE?
- Replies: 55
- Views: 57134
Re: How Did You Find (true) LÖVE?
Google. I was actually searching for something else, but I don't remember what.
- Wed Mar 11, 2009 11:10 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1009102
Re: Avatars: OBEY!
What's this "obey" stuff?
- Wed Mar 11, 2009 11:04 pm
- Forum: General
- Topic: Shaded cube
- Replies: 5
- Views: 5174
Shaded cube
So I was making this rotated cube in wireframe. Then I filled it. Then I culled the back faces. Now I added shading. Though I think I've done something wrong with the shading algoritm. Well it's more like I KNOW I've made something wrong with it. And maybe I should have used quads instead of triangl...
- Tue Mar 10, 2009 6:49 pm
- Forum: Support and Development
- Topic: table in table
- Replies: 4
- Views: 1816
Re: table in table
Haha, made a filled cube. Gonna try textures once I get my head around backface culling :]
- Tue Mar 10, 2009 9:28 am
- Forum: Support and Development
- Topic: bit operations (using external libs)
- Replies: 1
- Views: 1540
bit operations (using external libs)
How would I go about using an external library with LÖVE? Since LUA is integrated in the LÖVE executable.
Would like to use this lib:
http://bitop.luajit.org/index.html
But maybe there are bitwise operators in LÖVE?
Would like to use this lib:
http://bitop.luajit.org/index.html
But maybe there are bitwise operators in LÖVE?
- Mon Mar 09, 2009 11:18 pm
- Forum: Support and Development
- Topic: table in table
- Replies: 4
- Views: 1816
Re: table in table
points[1].x assuming your tables are structures like osgeld@osgeld:~$ lua Lua 5.1.3 Copyright (C) 1994-2008 Lua.org, PUC-Rio > points = {{x = 0, y = 0}} > print(points[1].x) 0 -- output of print statement > Thanks, it made me check the index, which I then realized I forgot to set the first one (poi...
- Mon Mar 09, 2009 10:37 pm
- Forum: Support and Development
- Topic: table in table
- Replies: 4
- Views: 1816
table in table
Heya! I was wondering... if I add a "point" with "point.x" and "point.y" to another table at places like points[1] and points[2]... how would I access the x and y? This is obviously something really simple but I feel like I've tried everything. (Well obviously not since...