Search found 87 matches
- Sat Mar 30, 2013 2:37 pm
- Forum: General
- Topic: Continuous integration/nightly builds for your games?
- Replies: 1
- Views: 2037
Continuous integration/nightly builds for your games?
Hey guys, Does anyone have a continuous integration process running for their games? I was thinking it'd be cool to have a service that pulled from source control every night, ran some tests, built the .love and uploaded it somewhere where everyone can download it. Maybe even integrate with itch.io ...
- Thu Sep 27, 2012 12:45 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 120440
Re: [Library] anim8 - A different animation library
I love anim8! Makes animation so much easier. Question: Is there a way to ask an animation for the bounding box of the non-transparent area of the current frame? It'd like to use it for collision detection where collisions correspond directly to the drawn pixels, but a grid cell is the size of the l...
- Wed Sep 26, 2012 4:36 pm
- Forum: General
- Topic: Get all keys currently pressed
- Replies: 15
- Views: 8142
Re: Get all keys currently pressed
Ah! Great solution, thanks kikito!
- Wed Sep 26, 2012 12:35 pm
- Forum: General
- Topic: Get all keys currently pressed
- Replies: 15
- Views: 8142
Get all keys currently pressed
Hello,
I've been following Love's progress for a while and finally got a chance to start a game with it. I was wondering if there was a way to get all the keys currently pressed, instead of having to check each key that you cared about? I couldn't find anything on the wiki or searching the forums.
I've been following Love's progress for a while and finally got a chance to start a game with it. I was wondering if there was a way to get all the keys currently pressed, instead of having to check each key that you cared about? I couldn't find anything on the wiki or searching the forums.
- Mon Aug 10, 2009 11:35 am
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 5936
Re: trying to simulate a punch with physics
Maybe if the docs were part of the wiki, we could all contribute to making them better, bit by bit.
- Mon Aug 10, 2009 2:36 am
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 5936
Re: trying to simulate a punch with physics
Sweet! That works great. Thanks for your help.
- Sun Aug 09, 2009 10:20 pm
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 5936
trying to simulate a punch with physics
Hi, Long time lurker, first time poster. I've been working on a beat-em-up game and I've been having trouble simulating a punch using physics bodies. So I have people represented as bodies with rectangle shapes of proportional mass. I tried to create a fist as a separate body with a circle shape tha...