Search found 87 matches

by clofresh
Sat Mar 30, 2013 2:37 pm
Forum: General
Topic: Continuous integration/nightly builds for your games?
Replies: 1
Views: 2037

Continuous integration/nightly builds for your games?

Hey guys, Does anyone have a continuous integration process running for their games? I was thinking it'd be cool to have a service that pulled from source control every night, ran some tests, built the .love and uploaded it somewhere where everyone can download it. Maybe even integrate with itch.io ...
by clofresh
Thu Sep 27, 2012 12:45 pm
Forum: Libraries and Tools
Topic: [Library] anim8 - An animation library - v2.3.0 released
Replies: 84
Views: 120440

Re: [Library] anim8 - A different animation library

I love anim8! Makes animation so much easier. Question: Is there a way to ask an animation for the bounding box of the non-transparent area of the current frame? It'd like to use it for collision detection where collisions correspond directly to the drawn pixels, but a grid cell is the size of the l...
by clofresh
Wed Sep 26, 2012 4:36 pm
Forum: General
Topic: Get all keys currently pressed
Replies: 15
Views: 8142

Re: Get all keys currently pressed

Ah! Great solution, thanks kikito!
by clofresh
Wed Sep 26, 2012 12:35 pm
Forum: General
Topic: Get all keys currently pressed
Replies: 15
Views: 8142

Get all keys currently pressed

Hello,

I've been following Love's progress for a while and finally got a chance to start a game with it. I was wondering if there was a way to get all the keys currently pressed, instead of having to check each key that you cared about? I couldn't find anything on the wiki or searching the forums.
by clofresh
Mon Aug 10, 2009 11:35 am
Forum: Support and Development
Topic: trying to simulate a punch with physics
Replies: 13
Views: 5936

Re: trying to simulate a punch with physics

Maybe if the docs were part of the wiki, we could all contribute to making them better, bit by bit.
by clofresh
Mon Aug 10, 2009 2:36 am
Forum: Support and Development
Topic: trying to simulate a punch with physics
Replies: 13
Views: 5936

Re: trying to simulate a punch with physics

Sweet! That works great. Thanks for your help.
by clofresh
Sun Aug 09, 2009 10:20 pm
Forum: Support and Development
Topic: trying to simulate a punch with physics
Replies: 13
Views: 5936

trying to simulate a punch with physics

Hi, Long time lurker, first time poster. I've been working on a beat-em-up game and I've been having trouble simulating a punch using physics bodies. So I have people represented as bodies with rectangle shapes of proportional mass. I tried to create a fist as a separate body with a circle shape tha...