Search found 87 matches

by Skeletonxf
Tue Aug 23, 2016 6:13 pm
Forum: Support and Development
Topic: Scrolling horizontal background
Replies: 2
Views: 2820

Re: Scrolling horizontal background

You've got two options. Either you have a fixed camera and move everything each frame to move around the viewpoint or you have fixed things on the screen and move the screen/camera around to move the view. While the former method may be a little easier than if you opt for moving the screen instead t...
by Skeletonxf
Tue Aug 16, 2016 9:51 am
Forum: Support and Development
Topic: Transform number with function ensuring two bounds kept
Replies: 6
Views: 3815

Re: Transform number with function ensuring two bounds kept

Ironically the elongated s shape from wikipedia I ended up using works pretty well for the slowdown with it not getting much slower once already close to but thanks for the help and if I need to transform something else that method looks simpler and much easier to use.
by Skeletonxf
Mon Aug 15, 2016 11:03 pm
Forum: Support and Development
Topic: Transform number with function ensuring two bounds kept
Replies: 6
Views: 3815

Re: Transform number with function ensuring two bounds kept

I'm already using kikito's tween library in the game. xD Aren't they very dependent on time input being passed through though? I need to calculate the curved data in the same frame.
by Skeletonxf
Mon Aug 15, 2016 10:41 pm
Forum: Support and Development
Topic: Transform number with function ensuring two bounds kept
Replies: 6
Views: 3815

Re: Transform number with function ensuring two bounds kept

I managed to get it to work closely enough using

Code: Select all

     function mapSlowToCurve(x)
        return 5+((100-5)/((1+(math.exp(-0.05*((x*2)-85)))^2)))
      end
After a lot of fiddling around with google's auto plot and https://en.wikipedia.org/wiki/Generalis ... c_function
by Skeletonxf
Mon Aug 15, 2016 2:59 pm
Forum: Support and Development
Topic: Transform number with function ensuring two bounds kept
Replies: 6
Views: 3815

Transform number with function ensuring two bounds kept

So I'm implementing a bullet time system that changes dt passed to later code to slow down time as the player gets closer to colliding with anything. It's working but my problem is I don't want the time slowdown to just be linear. My relevant code is this local doSlow = 100 local sx = a number value...
by Skeletonxf
Tue Aug 09, 2016 1:25 pm
Forum: Support and Development
Topic: Attributing love2d in game
Replies: 3
Views: 2739

Re: Attributing love2d in game

I've done both so far but my source code for my game isn't going to be open source and I'm focused on the mobile version so I don't know if hiding the license files within an apk file is good enough either.
by Skeletonxf
Tue Aug 09, 2016 12:21 pm
Forum: Support and Development
Topic: Attributing love2d in game
Replies: 3
Views: 2739

Attributing love2d in game

I'm working on my credits menu for a game and I'm wondering how exactly is the best way to follow the licenses of love2d and the open source libraries I've used. Currently I've got the game linking to the website of each source on a user click but I'm not sure this is enough to follow the conditions...
by Skeletonxf
Fri Aug 05, 2016 5:07 pm
Forum: Libraries and Tools
Topic: Typewriter - an auto typing module
Replies: 0
Views: 1455

Typewriter - an auto typing module

I was trying to implement an auto typing system into a game so I thought I would make it into a full module of its own so I could test it in a new love project and implement it into my game once done. Now I've done that I've got a possibly useful module for automated typing that I thought I may as w...
by Skeletonxf
Fri Aug 05, 2016 11:02 am
Forum: Libraries and Tools
Topic: [tool] LoveToAndroid - .love to .apk without thinking
Replies: 53
Views: 85125

Re: [tool] LoveToAndroid - .love to .apk without thinking

Works great for me thank you!
by Skeletonxf
Wed Aug 03, 2016 8:59 am
Forum: Support and Development
Topic: [Custom] Physics Objects
Replies: 4
Views: 2678

Re: [Custom] Physics Objects

I modified newRectangleImageShape for that reason xD

Well could you wrap a table with draw methods around the userdata then? Make the userdata a field in a table with extra methods and not mess with the userdata to add functionality.