Search found 28 matches
- Sun Nov 16, 2014 12:24 pm
- Forum: General
- Topic: Overlapping Object Selection
- Replies: 8
- Views: 7329
Overlapping Object Selection
Hello everyone! I have been working on a very small gui implementation, and for the life of me cannot come up with a way to do something(in theory seems very straightforward). If 2 frames with an x, y, width, and height, are overlapping, how can you set the top-most window to "active" or &...
- Sat Oct 18, 2014 4:44 pm
- Forum: Games and Creations
- Topic: STEAL - top down stealth game
- Replies: 23
- Views: 13544
Re: STEAL - top down stealth game
Very cool! I'm a big fan of top-down perspective games such as this. I also thought it was quite awesome you have been using your own level editor for player generated levels.
- Tue Jul 29, 2014 7:14 am
- Forum: Games and Creations
- Topic: Air Taxi [Version 0.2]
- Replies: 16
- Views: 10832
Re: Air Taxi [Version 0.1]
Very cool, loved the graphics and it suprisingly difficult. Even on old hardware the game ran smoothly.
- Mon Apr 14, 2014 5:13 pm
- Forum: General
- Topic: An off-topic rant about aliases
- Replies: 21
- Views: 5455
Re: An off-topic rant about aliases
Never put too much thought into aliases when I first got into the internet stuff, usually just used something that wasnt taken... like back in my GameMaker days, it was jimbeam. Then I got into gaming and one game specifically, swcombine, and ever since then aliases have stuck, especially there. Eve...
- Tue Apr 08, 2014 10:53 am
- Forum: Libraries and Tools
- Topic: Beelieve Trailer
- Replies: 9
- Views: 3458
Re: Beelieve Trailer
When I saw the title I was thinking that mod from Minecraft about bees in its own spinoff game I really like the parallax scrolling, the aesthetics and environment looks terrific!
Wonder if there will be an appearance by Justin Beeber.
I couldn't help it.
Wonder if there will be an appearance by Justin Beeber.
I couldn't help it.
Re: Tutoring?
I think having a tutor or mentor when learning a language is much better than going from tutorials on the internet. When you learn from tutorials, you learn how to code like someone else. Everyone has their own coding style especially when it comes to Lua, so you may also pick up other peoples bad h...
- Wed Apr 02, 2014 9:57 am
- Forum: Games and Creations
- Topic: Survival Game Thing
- Replies: 17
- Views: 8032
Re: Survival Game Thing
I rather liked it, and the option to jump wasn't something I tried to do, since it didnt feel necessary. Since it is click paced, I would say make an option to pause if the screen is unfocused. It starts on wave 2. When the enemy collides with the player, since it only does damage at that point of c...
- Mon Mar 31, 2014 12:27 pm
- Forum: Games and Creations
- Topic: Space Shoot Up - My First Game!
- Replies: 12
- Views: 7140
Re: Space Shoot Up - My First Game!
Ah, reminds me of my first game.
I lost and my score went to -5, even though I was never hit... Darn those invisible projectiles!
I second adding effects, nothing more rewarding than watching them asplode.
I lost and my score went to -5, even though I was never hit... Darn those invisible projectiles!
I second adding effects, nothing more rewarding than watching them asplode.
- Sun Mar 30, 2014 8:17 am
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 37215
Re: LOVE Terminal Emulator
I too thought it was a little odd that the easter egg started running before I pressed return, also random text and then entering the command worked too. I was contemplating something like this as the "ships computer" for my game, so I threw it into the game using my set font, looked good!...
- Sun Mar 23, 2014 8:10 am
- Forum: General
- Topic: Space Combat; Balance of Tactics and Replayability
- Replies: 5
- Views: 3859
Re: Space Combat; Balance of Tactics and Replayability
And the combat engine has been decided on- It seems that every time I get set on a way to handle combat, I steer towards the FTL style... guess when something works you stay focused on it. I actually started over with the development of the game just to fit combat in more evenly, and not just patchi...