Search found 211 matches

by Xcmd
Sun Jul 19, 2009 12:14 pm
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 9990

Re: FlyCatch v0.0.3

Well I appreciate the votes of confidence. I'm still currently planning the actual layout of the scripting right now, so it might be awhile before FlyCatch turns into Evolutionary Tale. Hopefully, even if the graphics are awful, I can get a fully-functioning prototype running by month's end.
by Xcmd
Sat Jul 18, 2009 11:13 pm
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 9990

Re: FlyCatch v0.0.3

Any time you have "evolution" and "open-ended play" you're going to hear "sounds like Spore". I wouldn't know. Perhaps I copied Spore's exact concept, I don't know. I have never played it. But I'm still willing to give this a try. And, honestly, nothing says I have to k...
by Xcmd
Sat Jul 18, 2009 3:53 pm
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 9990

Re: FlyCatch v0.0.3

So I sat there last night and began to pull together my overly-ambitious goal for this project. It is a Rogue-like (randomly generating) RPG called Evolutionary Tale. Allow me to dump a wall of text before you: The Story: You are a bit of a nothing nobody from nowhere who has no real path in life. A...
by Xcmd
Sat Jul 18, 2009 2:53 pm
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 5889

Re: setRadius()

Then this is a failure of the physics system. Fortunately for what I have in mind, that's not as big of an issue as it could be. Although the other game ideas I had that involved growing my shape are well and truly torpedoed without using my clumsy work-around.
by Xcmd
Sat Jul 18, 2009 8:04 am
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 5889

Re: setRadius()

Awesome. I look forward to it!
by Xcmd
Sat Jul 18, 2009 8:03 am
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 9990

Re: FlyCatch v0.0.3

Thanks for the fix, I appreciate it!
by Xcmd
Fri Jul 17, 2009 2:33 am
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 9990

Re: FlyCatch v0.0.3

Here's a version that's got the beginnings of Evolution built into it, but it's... broken. Only the very first frog spawned has the ability to collide with the flies, but it can't get within a certain radius of them before sending them screaming off at high velocities. All other frogs (you can evolv...
by Xcmd
Fri Jul 17, 2009 2:29 am
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 5889

Re: setRadius()

What you do is put the objects to sleep and put them off-camera somewhere. Wake up the objects as the player increases sizes and move the previous object off-camera and put it to sleep. Or explicitly destroy it if the player cannot shrink in size.
by Xcmd
Fri Jul 17, 2009 2:03 am
Forum: Games and Creations
Topic: Jump 'n Run Test
Replies: 7
Views: 8002

Re: Jump 'n Run Test

Very nice. Has a lot of potential!
by Xcmd
Wed Jul 15, 2009 11:44 pm
Forum: Games and Creations
Topic: FlyCatch v0.0.3
Replies: 14
Views: 9990

Re: FlyCatch v0.0.2

I noticed their tendency to do that, hence the little random burst. Doesn't help, though. I've attempted to alleviate the problem in version 0.0.3... but I'm not sure it's going to work well.