Search found 211 matches
- Sun Jul 19, 2009 12:14 pm
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 9990
Re: FlyCatch v0.0.3
Well I appreciate the votes of confidence. I'm still currently planning the actual layout of the scripting right now, so it might be awhile before FlyCatch turns into Evolutionary Tale. Hopefully, even if the graphics are awful, I can get a fully-functioning prototype running by month's end.
- Sat Jul 18, 2009 11:13 pm
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 9990
Re: FlyCatch v0.0.3
Any time you have "evolution" and "open-ended play" you're going to hear "sounds like Spore". I wouldn't know. Perhaps I copied Spore's exact concept, I don't know. I have never played it. But I'm still willing to give this a try. And, honestly, nothing says I have to k...
- Sat Jul 18, 2009 3:53 pm
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 9990
Re: FlyCatch v0.0.3
So I sat there last night and began to pull together my overly-ambitious goal for this project. It is a Rogue-like (randomly generating) RPG called Evolutionary Tale. Allow me to dump a wall of text before you: The Story: You are a bit of a nothing nobody from nowhere who has no real path in life. A...
- Sat Jul 18, 2009 2:53 pm
- Forum: Support and Development
- Topic: setRadius()
- Replies: 13
- Views: 5889
Re: setRadius()
Then this is a failure of the physics system. Fortunately for what I have in mind, that's not as big of an issue as it could be. Although the other game ideas I had that involved growing my shape are well and truly torpedoed without using my clumsy work-around.
- Sat Jul 18, 2009 8:04 am
- Forum: Support and Development
- Topic: setRadius()
- Replies: 13
- Views: 5889
Re: setRadius()
Awesome. I look forward to it!
- Sat Jul 18, 2009 8:03 am
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 9990
Re: FlyCatch v0.0.3
Thanks for the fix, I appreciate it!
- Fri Jul 17, 2009 2:33 am
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 9990
Re: FlyCatch v0.0.3
Here's a version that's got the beginnings of Evolution built into it, but it's... broken. Only the very first frog spawned has the ability to collide with the flies, but it can't get within a certain radius of them before sending them screaming off at high velocities. All other frogs (you can evolv...
- Fri Jul 17, 2009 2:29 am
- Forum: Support and Development
- Topic: setRadius()
- Replies: 13
- Views: 5889
Re: setRadius()
What you do is put the objects to sleep and put them off-camera somewhere. Wake up the objects as the player increases sizes and move the previous object off-camera and put it to sleep. Or explicitly destroy it if the player cannot shrink in size.
- Fri Jul 17, 2009 2:03 am
- Forum: Games and Creations
- Topic: Jump 'n Run Test
- Replies: 7
- Views: 8002
Re: Jump 'n Run Test
Very nice. Has a lot of potential!
- Wed Jul 15, 2009 11:44 pm
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 9990
Re: FlyCatch v0.0.2
I noticed their tendency to do that, hence the little random burst. Doesn't help, though. I've attempted to alleviate the problem in version 0.0.3... but I'm not sure it's going to work well.