You may be interested in what was said about the future of Löve 5 years ago:baconhawka7x wrote:I was just interested in what some of you guys think is going to happen with the future of Löve.
http://love2d.org/forums/viewtopic.php?f=3&t=3
You may be interested in what was said about the future of Löve 5 years ago:baconhawka7x wrote:I was just interested in what some of you guys think is going to happen with the future of Löve.
OTOH, it could run on android devices (for which native chrome extension do not work, yet).raidho36 wrote:I don't know, there's already chrome extension that runs natively and HTML5 port in development, and I honestly wouldn't like my games require Flash.
Does it mean that some future day my ARM-based phone or tablet (not chromebook) could play love files with chrome? That would be great!binji wrote: I should mention that if you are using the ARM chromebook, it is still not working correctly. Too busy with work stuff to fix it properly, sorry. :-(
It's not about a performance, but ease of use:severedskullz wrote:Anyone have any pointers on how to use them, using them efficiently, and using them at the right times?
Worked out, thanks! I got 1.47G cps. Almost 10x less than OP's, but still impressing.slime wrote:Changing the offending line from "if (n&1) {" to "if (mod(n, 2) == 0) {" makes it run on non-nvidia shader compilers.