Search found 49 matches

by Cryogenical
Tue Aug 26, 2014 5:31 pm
Forum: Games and Creations
Topic: [LD30]「RED ENTITY」
Replies: 5
Views: 4479

Re: [LD30]「RED ENTITY」

Extremely nice, gonna take a long look at your code and try to learn from it.

I really really like this entry, it's smooth and has very nice art. The menus are funny as hell, though.
by Cryogenical
Mon Aug 25, 2014 8:09 pm
Forum: Libraries and Tools
Topic: Simple Counter-Strike-like console
Replies: 6
Views: 5665

Re: Simple Counter-Strike-like console

just a side note but I'm pretty sure the console in CS is just the Source Console
Used in tf2, CS, gmod, etc
by Cryogenical
Fri Aug 22, 2014 7:39 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734066

Re: Simple Tiled Implementation - STI v0.7.5

player.act_x = (player.grid_x - 1) * 32 player.act_y = (player.grid_y - 1) * 32 act_x/y never get updated, only initiated! Place that code inside your update, your movement should be continuous if your pressing a directional key not forced to press it every time ya need to move. Attempted this, did...
by Cryogenical
Thu Aug 21, 2014 7:27 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734066

Re: Simple Tiled Implementation - STI v0.7.5

That worked, thanks!

edit to save double post

My x and my y of the player does get reset, but the character itself is bugging out.
Can someone help?
by Cryogenical
Thu Aug 21, 2014 7:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734066

Re: Simple Tiled Implementation - STI v0.7.5

Is there a way using the base love framework to put a debugger of sorts say in the top left hand corner saying the player's x and y position, and updates as the player moves? I tried using my player's player.grid_x and player.grid_y, but nothing is even showing on my screen using love.graphics.print...
by Cryogenical
Thu Aug 21, 2014 6:24 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 734066

Re: Simple Tiled Implementation - STI v0.7.5

If I wanted to make the map change based on the player colliding with a specific tile (like a doorway), how would I go about re-positioning the character and drawing the new map? Should I make a separate lua file for map changing, and functions for each map to position the character? Or should this ...
by Cryogenical
Fri Jun 27, 2014 8:33 am
Forum: Libraries and Tools
Topic: Communication amongst team members
Replies: 14
Views: 8434

Re: Communication amongst team members

I second Trello.
I have different boards in my organizations for my projects (but I haven't touched much anything in a month or so.)

I'm still shit at Love2D.
Image
by Cryogenical
Sun Jun 01, 2014 3:20 pm
Forum: Games and Creations
Topic: LoveTank - Soft Launch
Replies: 9
Views: 5767

Re: LoveTank - Soft Launch

Welcome to the community! I booted up the simulation and watched it go until there was only one tank standing. The concept kinda reminds me of this old website called botbattles.net (or something like that). -snip- A bit off-topic here, but the site was probably BattleBots. They also had a show wit...
by Cryogenical
Wed May 21, 2014 7:24 pm
Forum: Libraries and Tools
Topic: Don't get enough opinions about your game? I'm gonna review
Replies: 11
Views: 3134

Re: Don't get enough opinions about your game? I'm gonna rev

I meant it in a good way; I thought I was clear since I said it was funny.