I said "or even".
You either use square.speed or use speed and declare the variable.
Please consider using some Lua tutorial:
http://tylerneylon.com/a/learn-lua/
You won't have such issues anymore!
Nah man, love is user friendly.
It's just picky about who his friends are
Search found 267 matches
- Fri Dec 15, 2017 6:11 pm
- Forum: Support and Development
- Topic: Game with separate files tryout
- Replies: 32
- Views: 18175
- Fri Dec 15, 2017 5:53 pm
- Forum: Support and Development
- Topic: Game with separate files tryout
- Replies: 32
- Views: 18175
Re: Game with separate files tryout
It says the second parameter you're passing is nil. So try to put 100 instead of square.x and see if it solves the problem. If it does try to print square.x to see if it's nil. Then try to understand why it's nil xD I managed to make the square appear, but I got now this: Error: square.lua:5: attem...
- Fri Dec 15, 2017 9:19 am
- Forum: Support and Development
- Topic: Saving a game
- Replies: 6
- Views: 6197
Re: Saving a game
You're welcome!
Don't be afraid to ask for more help if you need it!
Obviously try to figure it out on your own first
Don't be afraid to ask for more help if you need it!
Obviously try to figure it out on your own first
- Fri Dec 15, 2017 8:48 am
- Forum: Support and Development
- Topic: Saving a game
- Replies: 6
- Views: 6197
Re: Saving a game
I attached the lib you need. Obviously adapt the code to what you need, I tried to make it as easy as possible. Basically you create a table and populate it with the data you want and then you save it. When loading it, you check if the saving file already exists and if it doesn't just create it with...
- Thu Dec 14, 2017 8:22 pm
- Forum: Support and Development
- Topic: Saving a game
- Replies: 6
- Views: 6197
Re: Saving a game
I made something similar a while ago using a library called ser. It's not that hard. If you just want to save a score it's even easier. You just want to write that number in the file. So create a file, write the number on the file and save it. Then read that number every time you start the game and ...
- Thu Dec 14, 2017 8:16 pm
- Forum: Support and Development
- Topic: Game with separate files tryout
- Replies: 32
- Views: 18175
Re: Game with separate files tryout
It says the second parameter you're passing is nil.
So try to put 100 instead of square.x and see if it solves the problem. If it does try to print square.x to see if it's nil. Then try to understand why it's nil xD
So try to put 100 instead of square.x and see if it solves the problem. If it does try to print square.x to see if it's nil. Then try to understand why it's nil xD
- Thu Dec 14, 2017 5:30 pm
- Forum: Support and Development
- Topic: Layer order
- Replies: 8
- Views: 4601
Re: Layer order
Can't you draw the mountain with a darker color, instead of overlaying a transparent rectangle? I thought it would have worked if I applied the effect on every single object. It didn't work either cause the sprite was something like 100x200 but the object doesn't fill every pixel. So I got dark are...
- Thu Dec 14, 2017 5:21 pm
- Forum: Support and Development
- Topic: Making LÖVE on Lunix/CentOS
- Replies: 8
- Views: 5217
Re: Making LÖVE on Lunix/CentOS
My bad, they're packaged as .deb
- Wed Dec 13, 2017 6:42 am
- Forum: Support and Development
- Topic: Making LÖVE on Lunix/CentOS
- Replies: 8
- Views: 5217
Re: Making LÖVE on Lunix/CentOS
There are some kind of precompiled packages in the repo, otherwise you have to install some tools to compile the whole thing. You'll also have to install the dependencies. I think I installed everything with the -dev "flag" when I compiled it myself on Debian. Some of the dependencies were...
- Tue Dec 12, 2017 7:44 pm
- Forum: Support and Development
- Topic: Layer order
- Replies: 8
- Views: 4601
Re: Layer order
Yeah, it would solve the problem, but I would have to do that for every object but the sun.
It's 15 or more objects.
Drawing a whole rectangle affects the sun anyway and I can't think of any different solution.
I'll probably apply a lower alpha channel to every object then.
Thanks for the help guys
It's 15 or more objects.
Drawing a whole rectangle affects the sun anyway and I can't think of any different solution.
I'll probably apply a lower alpha channel to every object then.
Thanks for the help guys