Yeah, and also control image and window sizes...ivan wrote:Another thing you could consider is the highest 'supported' resolution
and choose the texture quality/level of detail based on that.
Search found 39 matches
- Sun Jul 19, 2015 5:19 am
- Forum: Support and Development
- Topic: Getting users information
- Replies: 9
- Views: 2737
Re: Getting users information
- Sat Jul 18, 2015 12:00 pm
- Forum: Support and Development
- Topic: Getting users information
- Replies: 9
- Views: 2737
Re: Getting users information
Oh, one more thing. The final objective is have game/program wich can have some features enabled or not by the users, but wich also can do it(or a part of it) alone so the user can skip some loss of time cofiguring things. Thats why should I get some data, to know exatly where sould I get with some ...
- Sat Jul 18, 2015 11:31 am
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7467
Re: Loading files from an choosable user folder
So, you should do two function : "readFileLove" for love.filesystem.newFile and "readLoveIO" for io.open. Yeah right. I'm having a lot of problem working with that ffi thing and love.filesystem. But I am getting somewhere. Ill Just try to go deeper inside the luajit pages to get...
- Fri Jul 17, 2015 6:33 pm
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7467
Re: Loading files from an choosable user folder
I have another doubt, I heard that I shouldn't use love.filesystem and i/o library together, it is true?
- Thu Jul 16, 2015 3:37 pm
- Forum: Support and Development
- Topic: Getting users information
- Replies: 9
- Views: 2737
Re: Getting users information
On second thought, running a 2D game at highest level of detail should not be a problem for any modern computer. Well, managing choosable texture packs from 16X16 to 1024X1024 without some lags it's a little bit harder then it seem, I guarantee it. I am aware of os.execute, but I was afraid it make...
- Thu Jul 16, 2015 1:46 pm
- Forum: Support and Development
- Topic: Getting users information
- Replies: 9
- Views: 2737
Getting users information
I was thinking(which pobably was my first error). Is there a way for me to get users computer information in LÖVE? I am specificaly looking for a way to get OS, current IP, Serial Hd and processor number, Processor brand, number of cores, ram size, so I could use it to give better graphics or contro...
- Thu Jul 16, 2015 7:51 am
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7467
Re: Loading files from an choosable user folder
it's working! Thank you guys, you're awesome, Now I can make my .love version! Soon I'll show my project and start a website to sell my games, I have a lot of ideas, and I want to make all my games with Java and LÖVE versions, to keep it portable and easier to everyone to play!
- Wed Jul 15, 2015 6:58 am
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7467
Re: Loading files from an choosable user folder
Nice! Many thanks! I start it asap!
- Wed Jul 15, 2015 5:17 am
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7467
Re: Loading files from an choosable user folder
So I must download FFI library and put it inside my .love? Or it's lua native then I can just write it inside my function Menu:saveTexture()?
- Tue Jul 14, 2015 9:40 pm
- Forum: Support and Development
- Topic: Loading files from an choosable user folder
- Replies: 17
- Views: 7467
Re: Loading files from an choosable user folder
Oh, One more thing. Mount and unmount .zip files would be maked in the save directorie, which I can't change, exceps for making subfolders. So, there is really nothing I could do to make my game portable in love, right?