Hey! I'm all over 3d modeling if you can tell me what to do. I'm sure I can figure it out.
I'm going to play with the obj interface. I have many a loose 3d model.
Fresh Mesh!
Search found 29 matches
- Tue Dec 01, 2009 8:02 am
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 35434
- Wed Oct 14, 2009 9:05 pm
- Forum: Libraries and Tools
- Topic: FRESH PONG__LUA HELP
- Replies: 0
- Views: 2739
FRESH PONG__LUA HELP
I'm working on a fresh version of pong. I've been working with love/lua for a couple of months but every once in a while I hit a pretty strong snag. Anyway. Fresh pong. I need help managing transitions. The pong game is simple. But I have a 'titleScreen' effect and a fadeTo(nextState) effect. It's s...
- Sun Oct 11, 2009 7:29 am
- Forum: Games and Creations
- Topic: Söccer
- Replies: 2
- Views: 3783
Re: Söccer
I feel like I should move up to 0.6.0
How did you set that up?
How did you set that up?
- Sun Oct 11, 2009 7:00 am
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Re: Animating Effects/Transitions
and I don't know what's up with the upload system but here's a link to the file.
http://dl.getdropbox.com/u/1710407/ACP_006_101009.love
http://dl.getdropbox.com/u/1710407/ACP_006_101009.love
- Sun Oct 11, 2009 6:37 am
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Re: Animating Effects/Transitions
Yes! it was the dt variable after all. I've been using rough numbers to get the feel that I want for the different effect timing. Speaking of Effects/Transitions. I have a few working! There is a title screen and an exit screen and the fadeTo(nextState) transition almost works perfectly. Actually I ...
- Tue Sep 29, 2009 6:43 pm
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Re: Animating Effects/Transitions
Definitely. I'm going to use color definitions with the alpha changing over time. like. full = 255 color [Black] (0,0,0,opa) while opa < full opa +=5 end When it comes to handling time with love do I want to just get the difference between the os Time ? Is there a faster way to get a millisecond clo...
- Sun Sep 13, 2009 1:05 am
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Re: Animating Effects/Transitions
Thanks! This looks interesting.
For something like this I'd rather fake it anyway. It really doesn't matter to me or the player exactly what percentage is loading. I'm pretty sure I can use this to fake it.
Do you know when the next version is supposed to come along?
For something like this I'd rather fake it anyway. It really doesn't matter to me or the player exactly what percentage is loading. I'm pretty sure I can use this to fake it.
Do you know when the next version is supposed to come along?
- Sat Sep 12, 2009 10:17 pm
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Re: Animating Effects/Transitions
Animations have been removed from the next version? Maybe there is a way to reconstruct movieclip animations from flash. In CS3+ you can export an animation behavior to an XML file. Maybe there is a way to reconstruct those transitions. It seems kind of far off. Is there any news around the communit...
- Wed Sep 09, 2009 11:29 pm
- Forum: Support and Development
- Topic: Animating Effects/Transitions
- Replies: 11
- Views: 4178
Animating Effects/Transitions
I know that LOVE supports GIF/Sprite batch techniques for animation. Before I go off and do it myself are there any tween/ fade libraries that are written with love or are compatible? For example. If I'm making a button/image fade in and out. or flash shift over when the mouse is hovering. I feel li...