Search found 64 matches
- Sun Jan 24, 2010 1:55 pm
- Forum: General
- Topic: Love = Commercial use?
- Replies: 7
- Views: 5355
Re: Love = Commercial use?
But somebody recently told me your game doesn't have to be closed-source to sell it, he has a point there. Yes that's true, open source =/= freeware. It's perfectly possible to sell an open source software application. It's the license attached to it that determines if i can or may be sold, replica...
Re: Hosting
that's great newsrude wrote:Avalon donated an awesome server for the LÖVE project! Thanks, Avalon!
- Wed Jan 20, 2010 7:05 pm
- Forum: Games and Creations
- Topic: Pröxima - A Space RTS
- Replies: 53
- Views: 28322
Re: Pröxima - A Space RTS
Update: - I've made a temporary main menu (see attachements). New (better) BG is in the making :) - I've redesigned my unit class, now it supports unitclasses and should now be easier to extend in the future. On the 2nd attachement screen you see can see 2 unitclasses: The tiny green/white arrows re...
- Wed Jan 20, 2010 10:30 am
- Forum: Support and Development
- Topic: Table & Indexes
- Replies: 7
- Views: 4519
Re: Table & Indexes
Thanks for correcting and helping me out.
I think I'll figure out a way now.
I think I'll figure out a way now.
- Wed Jan 20, 2010 7:56 am
- Forum: Support and Development
- Topic: Table & Indexes
- Replies: 7
- Views: 4519
Re: Table & Indexes
Do you really need to store indexes in TableB ? Why don't you store references to the objects themselves? TableA = {'a','b','c','d'} TableB = {a=TableA[0], b=TableA[1]} Now you can use TableB.a and TableB.b to reference the 'a' and 'b' values, even when they are removed from TableA. Doesn't a Lua t...
- Tue Jan 19, 2010 9:37 pm
- Forum: Support and Development
- Topic: Table & Indexes
- Replies: 7
- Views: 4519
Table & Indexes
Hey I've got a question about tables. I've got a tableA with 10 objects inside it. But these object come and go constantly (table.insert & table.remove) When you remove ex: object 5, objects 6 till 10 lower one index so the index of object 10 shifts from 10 to 9. So far no problem. But i've othe...
Re: Fonts
Could it be possible to have a choise (boolean) if you want font's bottom left origin or some command...?
But if i'm the only one who wants to keep bottom left, ignore me
But if i'm the only one who wants to keep bottom left, ignore me
- Tue Jan 19, 2010 10:15 am
- Forum: Games and Creations
- Topic: Pröxima - A Space RTS
- Replies: 53
- Views: 28322
Re: [RLC]suggestion
- Units can be created or removed dynamicly - Individual or multiple unit selection - Unit movement + line formation nice idea! i would love to see the dynamic unit creation/deletion. and line formation is a must, it really is the löveliest thing to see in a space RTS! :megagrin: Thanks, these are ...
- Mon Jan 18, 2010 8:13 pm
- Forum: Games and Creations
- Topic: Pröxima - A Space RTS
- Replies: 53
- Views: 28322
Re: Pröxima - A Space RTS
Update: - Units can be created or removed dynamicly - Individual or multiple unit selection - Unit movement + line formation Now I'll be focussing on a basic GUI and creation of other unittypes. This is a temporary unitlist. - Fighters squadron: Can only fly in certain range of a their designated ca...
- Mon Jan 18, 2010 11:58 am
- Forum: Support and Development
- Topic: Keyconstant ALT
- Replies: 2
- Views: 1716
Keyconstant ALT
Is there a keyconstant that represents the 'alt' key? left or right?
I couldn't find it in the documentation.
I couldn't find it in the documentation.