Search found 166 matches
- Mon Mar 03, 2014 1:18 am
- Forum: Support and Development
- Topic: Hump Gamestate Freezing on switch function
- Replies: 6
- Views: 4870
Re: Hump Gamestate Freezing on switch function
The reason the .love file is funky is because Main.lua is capitalized in the zip file, which makes it black out when you try to run it, so I renamed the file so that the "M" is not capitalized :nyu: Anywho, the game itself is.. odd. No offense, but it's very rough. Moreso, I don't use (a l...
- Sun Mar 02, 2014 6:56 pm
- Forum: Support and Development
- Topic: table value assignement problem.
- Replies: 2
- Views: 2630
Re: table value assignement problem.
Heya! Your problem was easy to overlook, love.draw was function love.draw() for b = 1,8 do printinfo(an_array[1][1],30*b,10) end end instead of printinfo(an_array[1][b],30*b,10) So in the for loop each time it came around it printed an_array[1][1] - which is 10! changing the [1] to makes it print ea...
- Sat Mar 01, 2014 8:51 pm
- Forum: Support and Development
- Topic: [SOLVED] "increasing" jump - love.physics
- Replies: 2
- Views: 962
Re: "increasing" jump - love.physics
A force pushes a body in a direction. A body with with a larger mass will react less. The reaction also depends on how long a force is applied: since the force acts continuously over the entire timestep, a short timestep will only push the body for a short time. Thus forces are best used for many t...
- Fri Feb 28, 2014 4:00 am
- Forum: Support and Development
- Topic: General CompressedData question
- Replies: 2
- Views: 1468
Re: General CompressedData question
Oho man, I feel like a dingus now. Thanks for pointing me in the right direction, Slime!
- Fri Feb 28, 2014 3:36 am
- Forum: Support and Development
- Topic: General CompressedData question
- Replies: 2
- Views: 1468
General CompressedData question
The wiki glosses over what exactly is needed to generate these "standard compressed formats", and every time I've looked into how to accomplish it, I am presented not with the process, but the results ("Oh, 3DC is great! You need this in your life! Inject yourself with DXT5!!"),...
- Fri Feb 28, 2014 2:15 am
- Forum: Support and Development
- Topic: Smaller game size?
- Replies: 9
- Views: 2476
Re: Smaller game size?
If you have any images, you can reduce its quality, too, or compress it - the latter goes outside what I know about or have ever done, though..
(is it even possible? how?)
(is it even possible? how?)
- Wed Feb 26, 2014 4:46 am
- Forum: Support and Development
- Topic: Saving problem
- Replies: 7
- Views: 7066
Re: Saving problem
Learned something new today, thanks for that tidbit Micha!micha wrote:Instead of "dofile" better use love.filesystem.load
- Tue Feb 25, 2014 8:52 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 738685
Re: Simple Tiled Implementation - STI v0.6.14
Man, this library is intense! Documentation as long as twenty of my arms, covering anything I might need to know about, support for virtually anything that Tiled can throw at it, it's definitely something to behold. I know that if I hadn't made my own editor before realizing this library existed I w...
- Tue Feb 25, 2014 6:03 am
- Forum: Games and Creations
- Topic: Slammy Jam
- Replies: 4
- Views: 2210
Re: Slammy Jam
COME ON AND SLAM. AND WELCOME TO THE JAM. This reminds me that I need to finish playing Barkley Shut Up and Jam! Gaiden . Much (spoiler) chaos left to dunk on that one. This also coincides nicely with Flappy Love 's release, perpetuating my need to both flap and jam. I am become Barkley, slammer of ...
- Tue Feb 25, 2014 5:50 am
- Forum: Games and Creations
- Topic: Inexperienced Knights [Update #8]
- Replies: 48
- Views: 36213
Re: Inexperienced Knights [New screens 24/2/14]
Oh man, this is looking nice . Maybe if we're lucky we can see some footage or something to show it all in motion? :awesome: I might be able to help with the collision. The tutorial for the physics engine says: remember, the shape anchors to the body from its center, so we have to move it It might b...