Thanks for the reply adnzzzzZ.
I'm going to have to install Ubuntu and get used to it, it's been several years. I've been developing on a Windows 7 and can package the game I'm making for windows, but am researching how the feck to make a linux release.
Search found 134 matches
- Sun Feb 25, 2018 3:21 pm
- Forum: Ports
- Topic: Love appImage template (for Linux)
- Replies: 15
- Views: 48425
- Sat Feb 24, 2018 2:08 pm
- Forum: Games and Creations
- Topic: Game Dev Studio - a game dev sim, with focus on employees (now on Steam)
- Replies: 7
- Views: 5822
Re: Game Dev Studio - a game dev sim, with focus on employees (now on Steam)
Congrats! I wish you all the best for your release.
- Sat Feb 24, 2018 11:49 am
- Forum: Ports
- Topic: Love appImage template (for Linux)
- Replies: 15
- Views: 48425
Re: Love appImage template (for Linux)
Sorry to be a massive pain here, but could I pick your brains?
Is it technically possible to create a Linux build of a LOVE game while in a Windows OS?
Is it technically possible to create a Linux build of a LOVE game while in a Windows OS?
- Sat Feb 24, 2018 11:21 am
- Forum: General
- Topic: Spriter support or other skeletal animation software?
- Replies: 10
- Views: 8027
Re: Spriter support or other skeletal animation software?
Spriter -- popular and has a large showcase of successful integrations (Don't Stave, etc). Flat 59.99 $ price and you can do what you want. You can use the free version with less features, but can also do what you want with it. As far as I know you need to build a Lua runtime if you can't use whate...
- Sun Feb 11, 2018 12:02 am
- Forum: Support and Development
- Topic: Weird issue with framerate
- Replies: 4
- Views: 3230
Re: Weird issue with framerate
0 bodies: 6700 fps
50 bodies: 1200 fps
100 bodies: 380 fps
Running as is.
Maybe check your driver settings, sometimes they can enforce an FPS cap or force vysnc or something.
50 bodies: 1200 fps
100 bodies: 380 fps
Running as is.
Maybe check your driver settings, sometimes they can enforce an FPS cap or force vysnc or something.
- Mon Jan 29, 2018 1:27 pm
- Forum: Support and Development
- Topic: Using mirrored quads in a spritebatch?
- Replies: 4
- Views: 3038
Re: Using mirrored quads in a spritebatch?
Both the above are correct, it works for me. I do something like this: if object.mirror == true then ATLAS_SPRITEBATCH:add(object.source, object.drawx + object.w, object.drawy, object.r, -object.s, object.s) else ATLAS_SPRITEBATCH:add(object.source, object.drawx, object.drawy, object.r, object.s, ob...
- Fri Jan 26, 2018 4:21 pm
- Forum: General
- Topic: Sniper Rifle Zoom Effect
- Replies: 7
- Views: 4527
Re: Sniper Rifle Zoom Effect
I did a mock up last night then realised that you wanted some sort of depth changes not just zooming. I tried a few shaders to make an effect but failed and the experiment took too long so I've stopped and just reverted to the plain zoom example. This uses a canvas twice, once for the game and then ...
- Sun Jan 21, 2018 1:28 pm
- Forum: Support and Development
- Topic: Help with 2D lighting
- Replies: 14
- Views: 10616
Re: Help with 2D lighting
This thread has more info and some examples -- my own lighting is basically the same technique:
https://love2d.org/forums/viewtopic.php?t=83106
https://love2d.org/forums/viewtopic.php?t=83106
- Fri Jan 19, 2018 4:12 am
- Forum: Support and Development
- Topic: Help with 2D lighting
- Replies: 14
- Views: 10616
Re: Help with 2D lighting
Without any technical information I can only say that a lighting system that advanced (in the zombie image) would require separate normals maps (bump maps) that are pre computed, with the possible addition of depth maps and ambient occlusions maps as well. These can be created with various software,...
- Tue Jan 02, 2018 9:55 am
- Forum: Support and Development
- Topic: [Solved] HTTPS request in love/lua
- Replies: 3
- Views: 3937
Re: HTTPS request in love/lua
What do you mean by https request? Like a secure login or something? Or just pulling something, like this: local http = require "socket.http" local logo function love.load() logo = http.request("https://love2d.org/style/logo.png") logo = love.filesystem.newFileData(logo, "lo...