Search found 54 matches

by Araqiel
Sun Oct 31, 2010 6:59 pm
Forum: Games and Creations
Topic: Unnamed Space RTS
Replies: 13
Views: 10148

Re: Unnamed Space RTS

Robin wrote:Pretty indeed. It doesn't do anything yet, right?
Do you count dragging the map around and selecting stars as doing something? Because I do. :joker:
by Araqiel
Sun Oct 31, 2010 6:37 pm
Forum: Games and Creations
Topic: Unnamed Space RTS
Replies: 13
Views: 10148

Unnamed Space RTS

Probably a little early in development to be posting this yet, but it's still kinda pretty. And we all know how good Lua is for development speed. Basically, it's just a star map. There's 25,000 stars in a 20k by 20k pixel square. It's kind of entertaining. There's nothing in the way of "intell...
by Araqiel
Sat Oct 30, 2010 9:16 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 146
Views: 129883

Re: HUMP - yet another set of helpers

@nevon I did exactly that... no luck. I ended up just calling Gamestate.current:mousepressed(...) in my own love.mousepressed(...).

EDIT: Oops, I used a . where I needed a :. It's been too long since I've used Lua.
by Araqiel
Sat Oct 30, 2010 7:35 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 146
Views: 129883

Re: HUMP - yet another set of helpers

So... why is there no mousepressed callback in the Gamestate thing? I tried implementing it myself and it just doesn't work. I don't understand...?