Do you count dragging the map around and selecting stars as doing something? Because I do.Robin wrote:Pretty indeed. It doesn't do anything yet, right?
Search found 54 matches
- Sun Oct 31, 2010 6:59 pm
- Forum: Games and Creations
- Topic: Unnamed Space RTS
- Replies: 13
- Views: 10148
Re: Unnamed Space RTS
- Sun Oct 31, 2010 6:37 pm
- Forum: Games and Creations
- Topic: Unnamed Space RTS
- Replies: 13
- Views: 10148
Unnamed Space RTS
Probably a little early in development to be posting this yet, but it's still kinda pretty. And we all know how good Lua is for development speed. Basically, it's just a star map. There's 25,000 stars in a 20k by 20k pixel square. It's kind of entertaining. There's nothing in the way of "intell...
- Sat Oct 30, 2010 9:16 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 129883
Re: HUMP - yet another set of helpers
@nevon I did exactly that... no luck. I ended up just calling Gamestate.current:mousepressed(...) in my own love.mousepressed(...).
EDIT: Oops, I used a . where I needed a :. It's been too long since I've used Lua.
EDIT: Oops, I used a . where I needed a :. It's been too long since I've used Lua.
- Sat Oct 30, 2010 7:35 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 129883
Re: HUMP - yet another set of helpers
So... why is there no mousepressed callback in the Gamestate thing? I tried implementing it myself and it just doesn't work. I don't understand...?