Search found 96 matches

by Codex
Thu Apr 05, 2012 10:53 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1001917

Re: Avatars: OBEY!

Must...resist...authority...

(or not?)

OBEY!
by Codex
Thu Apr 05, 2012 7:18 am
Forum: Games and Creations
Topic: TROLL!
Replies: 3
Views: 3761

Re: TROLL!

Lol. This game is epic. :vamp:
by Codex
Sun Mar 25, 2012 5:57 am
Forum: Support and Development
Topic: Trying to make a key encryption/decryption?
Replies: 4
Views: 1824

Re: Trying to make a key encryption/decryption?

What would something like this be good for in a game?
by Codex
Fri Mar 23, 2012 1:37 am
Forum: Libraries and Tools
Topic: Harmonic Motion
Replies: 14
Views: 3706

Re: Harmonic Motion

It's not working for some reason?
by Codex
Thu Mar 22, 2012 6:46 pm
Forum: Libraries and Tools
Topic: Minecraft/Terraria like block engine [wip]
Replies: 26
Views: 14752

Re: Minecraft/Terraria like block engine [wip]

If you want to learn a little more about terrain generation here is a link that might prove useful.

http://www.nuke24.net/projects/TMCMG/

He uses some decent algorithms to make hills and cliffs. Since what you are working on is 2D, you can obviously omit the z-axis. Hope it helps!
by Codex
Thu Mar 22, 2012 6:39 pm
Forum: Games and Creations
Topic: Pop (v2) (simple mouse game)
Replies: 32
Views: 25370

Re: Pop (v2) (simple mouse game)

I finished with a final score of 311. Anyway, I wanted to add a suggestion for the background. Instead of switching the background image color directly from red to blue, have it blend or shade to that color instead so it looks more smoother.

^^