Search found 57 matches

by Sslaxx
Sat Feb 21, 2009 10:35 am
Forum: Support and Development
Topic: Getting the width/height of an image.
Replies: 2
Views: 1579

Getting the width/height of an image.

Are there any ways to get the width or height of an image in LÖVE? Because I'm currently having to do things like: if (isBetween (x, 345, 455) and isBetween (y, 483, 512)) then -- Treat clicking on "Quit" the same as pressing escape. In fact, call the keypressed routine as if escape was pr...
by Sslaxx
Sat Feb 21, 2009 10:00 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46549

Re: Is LÖVE really necessary?

Hm, there is a stunning lack of general platformer examples in LOVE, though. Quite odd; platformers are usually the first examples/frameworks people make with game engines. And once the game engines in question get popular, you see ten of them pop up a day. SHOULD I BE THE FIRST TO CREATE ONE FOR L...
by Sslaxx
Wed Feb 18, 2009 1:19 pm
Forum: Support and Development
Topic: setVolume() question
Replies: 3
Views: 1929

Re: setVolume() question

From what I understand, not right now. However, future versions will include per-channel pitch and volume control.
by Sslaxx
Mon Feb 16, 2009 9:57 pm
Forum: Libraries and Tools
Topic: SpriteMaker
Replies: 7
Views: 7751

Re: SpriteMaker

It may be a .exe, but this is actually a .NET application. And it works under Mono, too.
by Sslaxx
Mon Feb 16, 2009 3:02 pm
Forum: Support and Development
Topic: attempt to yield across metamethod/C-call error
Replies: 7
Views: 6589

Re: attempt to yield across metamethod/C-call error

Always struck me as odd as to why update/init/load weren't in the love table.
by Sslaxx
Mon Feb 16, 2009 1:21 pm
Forum: Support and Development
Topic: attempt to yield across metamethod/C-call error
Replies: 7
Views: 6589

Re: attempt to yield across metamethod/C-call error

Does this mean it'll then become the coder's responsibility to create/update the main loop?
by Sslaxx
Mon Feb 16, 2009 12:25 pm
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46549

Re: Is LÖVE really necessary?

I've been looking around a bit. I like http://www.scirra.com/ Construct. But it has a fair few problems. The must critical for me is the lack of support for non-Windows OSes. Then comes its lacking proper support for OGG files. Then its dependence on DirectX9. Then its broken (albeit only in the cur...
by Sslaxx
Mon Feb 16, 2009 11:29 am
Forum: Support and Development
Topic: File system strangeness.
Replies: 9
Views: 3507

Re: File system strangeness.

One way of doing that could be to provide a "savedirectory" type option in game.conf, e.g. savedirectory = "MegaInvadersDeath Series Shared Stuff" - if the player wanted to add custom stuff to the game, then the game itself should give the means to do this; being able to read the...
by Sslaxx
Mon Feb 16, 2009 10:49 am
Forum: General
Topic: ALT+0214
Replies: 17
Views: 12280

Re: ALT+0214

Here I am, been using GNOME/Ubuntu for years and I never knew that one! Thanks, Xcmd.
by Sslaxx
Sun Feb 15, 2009 9:33 pm
Forum: Support and Development
Topic: File system strangeness.
Replies: 9
Views: 3507

Re: File system strangeness.

People who're going to be looking in a directory like $HOME/.love/appname are going to be a little bit more tech-savvy and going to look into a .love file anyway. If they see that the author is Joe Bloggs and the game's name is Death of Invaders, then a directory called "Joe Bloggs - Death of I...