Hm, I've always found a shade of blue like that goes well with a darker black/grey color, I promise I didn't steal it! Also, your UI looks very nice! I really like the icons.
And, thanks Nixola!
Search found 50 matches
- Tue Jun 02, 2015 4:42 pm
- Forum: Libraries and Tools
- Topic: Grav - Gravity Art Sandbox v0.2.0
- Replies: 9
- Views: 8904
- Sun May 24, 2015 5:13 pm
- Forum: Libraries and Tools
- Topic: Grav - Gravity Art Sandbox v0.2.0
- Replies: 9
- Views: 8904
Re: Grav - Gravity Art Sandbox
Grid snapping, you say? https://love2d.org/imgmirrur/TWk9TEmm.png?2 You can find the new version in the first post. Version 0.2.0 of Grav features grid snapping and fullscreen mode! You can either hold alt to have the grid on temporarily, or you can press F10 to toggle the grid. Thanks for the feedb...
- Thu May 21, 2015 12:12 am
- Forum: Libraries and Tools
- Topic: Grav - Gravity Art Sandbox v0.2.0
- Replies: 9
- Views: 8904
Grav - Gravity Art Sandbox v0.2.0
Welcome to Grav! In this game, you can manipulate objects, and then use the power of GRAVITY to see what happens. https://love2d.org/imgmirrur/aIkrkdBl.png?1 Just place some objects around, and then they will undergo gravity and create some cool lines while they are at it. There are 4 different obje...
- Thu Feb 05, 2015 1:28 am
- Forum: Libraries and Tools
- Topic: Recursive - Fractal Generator
- Replies: 1
- Views: 1560
Recursive - Fractal Generator
This generates fractals based on the Koch snowflake . The process to create this is to start with a triangle, and then for each line segment add a triangle onto it of the size of 1/3 of the line. This forms new lines, and the same process is done multiple times to form a fractal. Here's an example o...
- Sat Aug 16, 2014 1:28 am
- Forum: Games and Creations
- Topic: [update][8/24/14] Voyager - Space trading/exploration game
- Replies: 11
- Views: 10461
Re: [update]Voyager - A game about space trading and explora
Yeah, it's heavily based off of EV: Nova so far. We're interested in multiplayer, but with only two of us working on the game it isn't very feasible right now.
- Mon Aug 11, 2014 3:53 pm
- Forum: Games and Creations
- Topic: [update][8/24/14] Voyager - Space trading/exploration game
- Replies: 11
- Views: 10461
Re: [update]Voyager - A game about space trading and explora
Hi, I have also been working on Voyager. For me flying around was quite difficult. It was so easy to overshoot things. I guess that maybe in the future ship upgrades would make handling/de-/acceleration better? Also i feel a pop-up would be nice informing me to land on a planet, some icon or text pe...
- Fri Dec 27, 2013 1:29 am
- Forum: Libraries and Tools
- Topic: Completely Lua/Love2D based map editor and player
- Replies: 49
- Views: 50497
Re: Completely Lua/Love2D based map editor and player
I get a stack overflow error when doing a floodfill that affects blocks at the edge of the screen. Anyways nice editor! I'd like to use this at some point.
- Tue Dec 24, 2013 5:56 am
- Forum: Support and Development
- Topic: Need help with lua-enet
- Replies: 3
- Views: 3749
Re: Need help with lua-enet
@MadByte Yeah I saw that thread, but in the example localhost is used for both the server and client, which was my main issue. No doubt there is a lot of nifty things in that example though.
@bartbes Yes that's exactly what I needed, thank you very much! Working like a charm.
@bartbes Yes that's exactly what I needed, thank you very much! Working like a charm.
- Sun Dec 22, 2013 3:09 am
- Forum: Support and Development
- Topic: Need help with lua-enet
- Replies: 3
- Views: 3749
Need help with lua-enet
Disclaimer: I'm not very experienced with networking, I'm just trying to get a simple network connection based on the tutorials on the lua-enet website ( http://leafo.net/lua-enet/ ) The code on that website runs using loops, so I modified it to work with love's structure instead. I'm pretty confide...
- Sat Aug 10, 2013 11:14 pm
- Forum: Support and Development
- Topic: Moving the Grid
- Replies: 6
- Views: 4406
Re: Moving the Grid
I think under love.draw you'd want to change: love.graphics.rectangle("line", x * 32, y * 32, 32, 32) to: love.graphics.rectangle("line", x * 32 - 32, y * 32 - 32, 32, 32) because when x = 1, that means the tile begins at 32, subtracting 32 causes it to start at 0. I think that's...