Search found 56 matches
- Sat Aug 18, 2012 11:37 pm
- Forum: Support and Development
- Topic: love.graphics.printf 'ing a string with multiple spaces
- Replies: 7
- Views: 3665
Re: love.graphics.printf 'ing a string with multiple spaces
It's most likely that "center" alignment is trying to justify the text, making it spread out between your text area of size 100px.
- Mon Aug 13, 2012 8:55 am
- Forum: Support and Development
- Topic: Debugging Löve/Lua Memory Leaks
- Replies: 4
- Views: 2121
Re: Debugging Löve/Lua Memory Leaks
Thanks for the tip, I'm going through my project manually now, checking the order in which things are called and commenting out lines to narrow down the problem.
As the project gets bigger this is going to get more and more problematic, so I was wondering about tools people might recommend.
As the project gets bigger this is going to get more and more problematic, so I was wondering about tools people might recommend.
- Mon Aug 13, 2012 8:43 am
- Forum: Support and Development
- Topic: Debugging Löve/Lua Memory Leaks
- Replies: 4
- Views: 2121
Debugging Löve/Lua Memory Leaks
I have a large Löve project, and I've just noticed I've got a fairly significant memory leak. My program starts at 60MB, and increases in 0.4MB increments every second or so. More importantly the frames per second drop from ~250 at first launch, halving every few seconds, until soon it's running at ...
- Tue Aug 07, 2012 7:41 am
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 129260
Re: HUMP - yet another set of helpers
Quick question about Hump.Signal. It looks super-cool. I notice there's an emit_pattern, that will trigger all signals that match a pattern. But I didn't see a signal_pattern. I might be misunderstanding how the signal pattern works because I haven't used it before, but wouldn't that be useful? So y...
- Sat Jul 28, 2012 10:33 pm
- Forum: Support and Development
- Topic: Testing with Löve and Lua
- Replies: 0
- Views: 1146
Testing with Löve and Lua
I'm trying to extend vrld's excellent HardonCollider, and I've made a branch on GitHub https://github.com/bhumphreys/HardonCollider
However I'd like to know whether my changes have broken anything.
Is there a recommended way to do testing for Löve and Lua?
However I'd like to know whether my changes have broken anything.
Is there a recommended way to do testing for Löve and Lua?
- Wed Jul 25, 2012 2:58 pm
- Forum: Support and Development
- Topic: What's bad about a Canvas?
- Replies: 14
- Views: 10050
Re: What's bad about a Canvas?
This must have been covered somewhere else but is there a list of what kinds of cards do and don't support canvas?
It'd be nice to get an idea of the % of "average users" whose computers can't do canvas.
If it's over 10% it seems like a dealbreaker to me.
It'd be nice to get an idea of the % of "average users" whose computers can't do canvas.
If it's over 10% it seems like a dealbreaker to me.
- Wed Jul 25, 2012 3:33 am
- Forum: General
- Topic: does any one know when the new love verion is coming
- Replies: 19
- Views: 6232
Re: does any one know when the new love verion is coming
I'm curious, what kind of features do you want to add to Löve in the future?
- Sun Jul 15, 2012 4:03 am
- Forum: Support and Development
- Topic: Modifying stereo sound placement
- Replies: 11
- Views: 5958
Re: Modifying stereo sound placement
I updated my stereo sound testbed. You can now modify the rolloff, listener depth, distance model. Maybe it will be useful for people who want to test out the effects of each of these settings. I'm trying to find a sweet spot where sounds on-screen have a small amount of left/right difference, but t...
- Sun Jul 15, 2012 1:43 am
- Forum: Support and Development
- Topic: Modifying stereo sound placement
- Replies: 11
- Views: 5958
Re: Modifying stereo sound placement
Somehow I had OS X's assistive devices "Play all audio in mono" turned on. Sorry for wasting everyone's time :S Screen Shot 2012-07-15 at 10.38.57.png To clarify, Löve can indeed play stereo sound. source = love.audio.newSource("bleep.ogg", "static") source:setPosition(...
- Sat Jul 14, 2012 4:33 am
- Forum: Support and Development
- Topic: Modifying stereo sound placement
- Replies: 11
- Views: 5958
Re: Modifying stereo sound placement
I wrote a quick prototype to test playing sounds depending on their X/Y. I noticed that the overall volume is modified depending on the X/Y, but the sound is the same in both the left and right speakers. So even if you move the sound to the left, the right speaker still "hears" the same am...