Search found 56 matches
- Fri Jun 15, 2012 8:09 am
- Forum: Support and Development
- Topic: Advanced Level Editor
- Replies: 3
- Views: 1377
Advanced Level Editor
There is an existing thread ( https://love2d.org/forums/viewtopic.php?f=4&t=9392 ) on a simple level editor, but I'd like to ask people's opinion on a more advanced one. For games that don't use tile systems. I'm thinking about something with features comparable to the one that was used for Aqua...
- Thu Jun 14, 2012 4:03 am
- Forum: Support and Development
- Topic: Performance of moving camera vs moving world
- Replies: 8
- Views: 1939
Re: Performance of moving camera vs moving world
Thank you so much for your explanation! I will try the optimisations you mentioned.
- Thu Jun 14, 2012 2:21 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 516866
Re: Share a Shader!
These effects are beautiful! I'm trying to create my first shader, but I still can't get my head around it. Are there any books or tutorials people can recommend? Also, is there a way to apply a shader to everything on-screen? So far it seems to only apply to the way each of my individual objects ar...
- Thu Jun 14, 2012 1:22 am
- Forum: Support and Development
- Topic: Makeshift animations.
- Replies: 4
- Views: 2094
Re: Makeshift animations.
Have you tried an animation library like AnAL https://love2d.org/wiki/AnAL or anim8 https://love2d.org/wiki/anim8?
- Wed Jun 13, 2012 3:09 pm
- Forum: Support and Development
- Topic: Performance of moving camera vs moving world
- Replies: 8
- Views: 1939
Performance of moving camera vs moving world
I'm making a game where I have to do a lot of rotating and moving of a player in a world (gravity is weird). At the moment I'm using the camera.lua tutorial that's mentioned on the Wiki, and rotating the camera rather than my World class that contains my player and all the items. I noticed when I st...
- Wed Jun 13, 2012 2:56 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 120038
Re: [Library] anim8 - A different animation library
anim8 saved me a bunch of time. Thanks for making it!
I have a question though, how would it be best to modify the delays on-the-fly?
I'm imagining that my animation would play faster as my character runs faster (kind of like Mario).
I have a question though, how would it be best to modify the delays on-the-fly?
I'm imagining that my animation would play faster as my character runs faster (kind of like Mario).