Search found 166 matches

by Tanner
Mon Jun 16, 2014 1:40 pm
Forum: Games and Creations
Topic: Move Or Die on Steam Greenlight
Replies: 40
Views: 25078

Re: Move Or Die on Steam Greenlight

This looks exceptionally polished! Voted!
by Tanner
Wed Jun 11, 2014 4:17 pm
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 25069

Re: Punchdrunk - Another Love-to-Web tool.

Unfortunately, I've been seeing quite a few slowdown issues, which is really more due to canvas support on certain browsers than anything. I'd propose using something like pixi to render graphics. It renders WebGL when it can, and falls back onto canvas when it can't. I really like PIXI and have us...
by Tanner
Thu Jun 05, 2014 12:18 pm
Forum: Libraries and Tools
Topic: [library] cron.lua - time management for LÖVE - v2.0 is out!
Replies: 41
Views: 23703

Re: [library] cron.lua - time management for LÖVE - v2.0 is

SiENcE wrote:Is it possible to get access to dt in the callback function? When I look at the code, only args are passed, but not dt.
What would dt be in the context of a cron callback? Wouldn't it just be the interval that you specified?
by Tanner
Wed Jun 04, 2014 11:03 am
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 25069

Re: Punchdrunk - Another Love-to-Web tool.

I'm really happy to see that qwook published a simple Love game using this tool: http://gamejolt.com/games/arcade/djarlum/27466/

Proof: https://twitter.com/qw00k/status/472982052514435072
by Tanner
Tue May 27, 2014 10:22 am
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 25069

Re: Punchdrunk - Another Love-to-Web tool.

This is amazing. I'm a bit curious how it works though. You need a server to work to port the game to javascript, but once that's done do you get a standalone javascript/html document that's portable, or do you need everything to run from a server that you have total control of? Yeah, once you've r...
by Tanner
Sun May 25, 2014 3:52 pm
Forum: Ports
Topic: Punchdrunk - Another Love-to-Web tool.
Replies: 22
Views: 25069

Punchdrunk - Another Love-to-Web tool.

http://tannerrogalsky.com/punchdrunk/ ... because this community needs another, separate approach to running Love in the browser. This project aims to get Love games running in the browser with minimal effort and knowledge of web development. It is very immature but it supports a half-decent subset ...
by Tanner
Thu May 22, 2014 10:16 pm
Forum: Support and Development
Topic: Don't do this.
Replies: 6
Views: 2191

Re: Don't do this.

Roland_Yonaba wrote:
T-Bone wrote:I'm sorry you accidentally your computer.
Did you not accidentally skipped a word ? :P
http://knowyourmeme.com/memes/i-accidentally
by Tanner
Sun May 18, 2014 9:56 pm
Forum: General
Topic: Moonshine - A lightweight Lua VM for the browser
Replies: 16
Views: 9953

Re: Moonshine - A lightweight Lua VM for the browser

Instead of trying to port Love's graphics code, what about making a lightweight wrapper around the Pixi.js library? I've actually been using Pixi as a reference for how to best implement certain things! But I'm skeptical about directly using another large library when the primary goal here is exact...
by Tanner
Wed May 14, 2014 2:22 pm
Forum: General
Topic: Moonshine - A lightweight Lua VM for the browser
Replies: 16
Views: 9953

Re: Moonshine - A lightweight Lua VM for the browser

Very cool, the readme is a bit confusing. Yeah, the project isn't really in a state where I'm ready for other people to be using it. It's exciting to me that qwook got stuff up and running but there's a bunch of stuff missing that I consider necessary for an alpha release. Wouldn't it be easier to ...