Search found 472 matches
- Thu Dec 21, 2023 6:38 pm
- Forum: General
- Topic: My Very First Love2d Program
- Replies: 2
- Views: 1359
Re: My Very First Love2d Program
Pretty good for a first go at it! Quick tip - the first 4 lines in love.update(dt) can be changed to one line: if love.keyboard.isDown("escape") then love.event.quit() end You don't necessarily need to store the result of love.keyboard.isDown("escape") in a variable, and you don'...
- Tue Dec 19, 2023 6:45 pm
- Forum: General
- Topic: Error message when opening game in Love.exe
- Replies: 6
- Views: 12181
Re: Error message when opening game in Love.exe
... I received the file as '' Your.Music.Puzzle.rar ''. As per your instruction, i renamed the compressed file to '' Your.Music.Puzzle.zip '' ... You can't just change a file extension and expect it to work. You have to extract the entire thing and then re-compress as a .zip file. Also, there's som...
- Tue Dec 19, 2023 6:37 pm
- Forum: Support and Development
- Topic: permission denied error
- Replies: 2
- Views: 10236
Re: permission denied error
Sounds like you're on Mac - I can't help with that, sorry. But maybe try reinstalling Love?
- Tue Dec 19, 2023 6:34 pm
- Forum: Support and Development
- Topic: [REQUESTING HELP] Optimization issues
- Replies: 5
- Views: 15465
Re: [REQUESTING HELP] Optimization issues
I like ivan's profiler, myself. It's a love script that measures time spent in various parts of the code. Check it out!
- Mon Dec 18, 2023 8:37 pm
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.12
- Replies: 54
- Views: 862118
Re: In the Heavens - Demo 0.1.9
I was recently kind of mulling over including full flight in a platformer of my own someday, but worried that flight, if not handled properly, could leave the player simply "skipping" most of the game. However, if someone else has already made an engaging game featuring a flying character...
- Fri Dec 08, 2023 6:47 pm
- Forum: Support and Development
- Topic: How to make Portable Version?
- Replies: 2
- Views: 10892
Re: How to make Portable Version?
In the case of a fused game, you can use love.filesystem.getSourceBaseDirectory . Get the path, mount it, and access a subfolder or zip file you've probably called "saves". I believe the next major release of Love will let you mount the whole filesystem, so you could mount that path for no...
- Thu Dec 07, 2023 5:39 pm
- Forum: General
- Topic: Collision Bug
- Replies: 3
- Views: 12005
Re: Collision Bug
Great! Also please consider using [ code ] tags in the future so we can help you easier. ;) Here is my code (knife.lua): Knife = {img = love.graphics.newImage("map/knife_textures/knife_texture1.png")} Knife.__index = Knife Knife.width = 16 Knife.height = 16 ActiveKnifes = {} require("...
- Thu Dec 07, 2023 5:19 pm
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 99823
Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Gotcha. And it's cool that you posted an update for others. I don't own any Apple products, so I didn't really pay attention to the iOS bit - and I had no idea this would be easier to get working on iOS than Groverburger's. My bad!
- Tue Dec 05, 2023 5:49 pm
- Forum: Support and Development
- Topic: Love 2D 11.4 crashes after exactly 2234 frames
- Replies: 6
- Views: 11850
Re: Love 2D 11.4 crashes after exactly 2234 frames
No crashes here either. Love 11.5 on Linux Mint. I let it go 4k+ frames without issue.
- Mon Dec 04, 2023 8:26 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 33
- Views: 40010
Re: Untitled RPG Project
Thanks for the update! Sorry things have been crappy health-wise, but I'm awed and impressed with your persistence and the ways you've worked around everything! I've loved watching the development so far. Keep up the awesome!