Search found 40 matches
- Sat Jul 02, 2016 3:28 pm
- Forum: Ports
- Topic: Löve on PocketC.H.I.P.?
- Replies: 20
- Views: 113808
Löve on PocketC.H.I.P.?
I bought this little computer which features a 1 GHz ARM CPU, 512 MB of RAM and 4 GB of flash storage and I wonder if anyone has already made a port to it. If not, how can I do it? By the way, this computer is capable of running Doom and Quake.
- Sun Oct 12, 2014 5:11 pm
- Forum: Support and Development
- Topic: Help with rotation
- Replies: 1
- Views: 1541
Help with rotation
My enemy needs to chance its rotation value after the variable spycrab.timer = 50. It changes from 50 to -50: if #spycrab.x ~= 0 then spycrab.timer = spycrab.timer + 1 for s = 1, #spycrab.x do spycrab.x[s] = spycrab.x[s] - 2 if spycrab.timer >= 50 then spycrab.rot[s] = -spycrab.rot[s] spycrab.timer ...
- Thu Jul 24, 2014 4:43 pm
- Forum: Support and Development
- Topic: Help in creating new images when the map is moving
- Replies: 3
- Views: 2634
Re: Help in creating new images when the map is moving
Thanks for both of you!
- Wed Jul 23, 2014 8:51 pm
- Forum: Support and Development
- Topic: Help in creating new images when the map is moving
- Replies: 3
- Views: 2634
Help in creating new images when the map is moving
In my game I have an small image (72x42) that is repeated until it fills the entire screen. It represents the map's background. But the problem is that as the player moves, the map do the same -- and I need to repeat the filling operation again until there's no more black space around the images. I ...
- Tue Jul 01, 2014 2:49 pm
- Forum: Support and Development
- Topic: (SOLVED) Help with A.I. (Tennis game)
- Replies: 3
- Views: 1700
Re: Help with A.I. (Tennis game)
Thank you so much!
--
I've visited your blog! Your game is AWESOME!
--
I've visited your blog! Your game is AWESOME!
- Tue Jul 01, 2014 1:11 am
- Forum: Support and Development
- Topic: (SOLVED) Help with A.I. (Tennis game)
- Replies: 3
- Views: 1700
(SOLVED) Help with A.I. (Tennis game)
I am making a Tennis game and I want to my A.I. predict where the ball is going to be before it goes to the computer's racket X.
The A.I. code is between lines 143 and 170.
PS: The ball moves 5 pixels horizontally and vertically at the same time.
Also, how can I use love.window.setIcon?
The A.I. code is between lines 143 and 170.
PS: The ball moves 5 pixels horizontally and vertically at the same time.
Also, how can I use love.window.setIcon?
- Fri Jun 20, 2014 8:47 pm
- Forum: Support and Development
- Topic: How can I access a table element from inside it?
- Replies: 2
- Views: 1248
Re: How can I access a table element from inside it?
THANK YOU
this game is atom simulator :v
this game is atom simulator :v
- Fri Jun 20, 2014 8:09 pm
- Forum: Support and Development
- Topic: How can I access a table element from inside it?
- Replies: 2
- Views: 1248
How can I access a table element from inside it?
So, I have the table:
In x and y, I've already tried:
.. - self.img ..
.. - nucleous.img ..
How can I do this?
Code: Select all
nucleous = {
self = nucleous,
img = love.graphics.newImage("nucleous.png"),
x = 400-self.img:getWidth()/2,
y = 300-self.img:getHeight()/2,
}
.. - self.img ..
.. - nucleous.img ..
How can I do this?
- Tue May 06, 2014 3:16 pm
- Forum: Support and Development
- Topic: map editor/creator with collision detection
- Replies: 2
- Views: 2262
- Mon May 05, 2014 11:52 pm
- Forum: Support and Development
- Topic: Help using joint
- Replies: 0
- Views: 1114
Help using joint
Hi
How can I exactly use revolute joint? I'm trying to use it in my ragdoll's arm.
Here is the .love:
How can I exactly use revolute joint? I'm trying to use it in my ragdoll's arm.
Here is the .love: