Search found 3550 matches

by pgimeno
Sun Mar 17, 2024 1:22 pm
Forum: Games and Creations
Topic: 3D Physics Engine
Replies: 11
Views: 3046

Re: 3D Physics Engine

That's pretty impressive!
by pgimeno
Sun Mar 17, 2024 1:16 pm
Forum: General
Topic: sh + love bundled in one file - is this intended behaviour?
Replies: 19
Views: 2490

Re: sh + love bundled in one file - is this intended behaviour?

I don't think this is usually true. As a game developer you wouldn't want to rely on a global install of love on someone else's system having a version that's coincidentally compatible with your code. And if you use something like Unity instead of love and it somehow allowed that (which it doesn't)...
by pgimeno
Fri Mar 15, 2024 2:52 pm
Forum: General
Topic: Code Doodles!
Replies: 196
Views: 264268

Re: Code Doodles!

That's mesmerizing! Very nice.
by pgimeno
Thu Mar 14, 2024 10:48 pm
Forum: General
Topic: sh + love bundled in one file - is this intended behaviour?
Replies: 19
Views: 2490

Re: sh + love bundled in one file - is this intended behaviour?

At the end of the file, zip files always have a directory followed by a footer. The footer indicates where to find the directory, relative to the end of the file, and the directory can also find the actual compressed files in the same way. So, you can append a zip file to any file, and the result wi...
by pgimeno
Tue Mar 12, 2024 2:03 pm
Forum: General
Topic: Gradients (gradient as fill)
Replies: 10
Views: 1976

Re: Gradients (gradient as fill)

I make gradients with a 2x1 image and a quad. local gradientData = love.image.newImageData(2, 1, 'rgba8', '\255\000\000' .. '\255' .. '\000\255\000' .. '\255') local gradient = love.graphics.newImage(gradientData) gradient:setFilter('linear', 'linear') local gradientQuad = love.graphics.newQuad(0.5,...
by pgimeno
Sat Mar 09, 2024 11:46 pm
Forum: Support and Development
Topic: Method doesn't see self variable when called by other method (hump.class)
Replies: 8
Views: 975

Re: Method doesn't see self variable when called by other method (hump.class)

This should be slightly faster than using that metatable mechanism, since it doesn't need the double-lookup (looking up the key on the "instance" table, not finding it, then looking it up on the __index table). In fact I'm thinking of going with this on some speed-critical code. Apparentl...
by pgimeno
Thu Feb 29, 2024 11:15 am
Forum: Libraries and Tools
Topic: Native open/save dialogs for Windows
Replies: 2
Views: 1526

Re: Native open/save dialogs for Windows

Note that Lua's strings are always in bytes, so if you try to print() something to the console and that something has UTF-8 encoding, it will look strange, but that's just the console interpreting it as ASCII: preview02.png I believe you can fix that with 'chcp 65001'. Note also that you need to se...
by pgimeno
Mon Feb 19, 2024 7:13 pm
Forum: General
Topic: I can't get rid of the blurred text
Replies: 9
Views: 1380

Re: I can't get rid of the blurred text

Looks sharp to me as well, though a bit small. I used this font: https://github.com/rsms/inter/releases/download/v4.0/Inter-4.0.zip (after unzipping, it's the one in extras/ttf/Inter-Regular.ttf) Are you sure that's all the code? Aren't you using love.graphics.scale or anything? I used this (copied ...
by pgimeno
Wed Feb 14, 2024 4:58 pm
Forum: Support and Development
Topic: Http requests
Replies: 7
Views: 977

Re: Http requests

It sounds like a wrong DLL. Either wrong bits (32 vs 64) or this ssl.dll is not the one expected by LuaSec.
by pgimeno
Tue Feb 13, 2024 3:31 pm
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 39804

Re: Maze Thread

I recently implemented Kruskal's algorhtm. Conceptually It's one of the simplest I found; however, the mazes it generates have many short blind alleys, as it happens with any other algorithm which generates a uniformly distributed spanning tree (such as Aldous-Broder or Wilson's algorithms). This ti...