Search found 107 matches

by pedrosgali
Sun Mar 26, 2017 2:49 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 43107

Re: LÖVE 0.10.2 released

That is strange, have you tried launching from a different editor like zerobraine?
by pedrosgali
Sun Mar 26, 2017 2:41 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 43107

Re: LÖVE 0.10.2 released

Did you enable the console in config.lua?
Add t.console = true if not.
by pedrosgali
Thu Mar 16, 2017 5:21 pm
Forum: Libraries and Tools
Topic: Simple image atlas maker for SpriteBatch
Replies: 5
Views: 4392

Re: Simple image atlas maker for SpriteBatch

Pretty cool, I actually just wrote one of these last week. Where was this lib 2 weeks ago lol. Does it use any kind of sorting algorithm to maximize space usage on the atlas? If so what approach did you use?
by pedrosgali
Sat Jan 28, 2017 5:21 pm
Forum: General
Topic: What games have you created with Love2D ?
Replies: 8
Views: 4178

Re: What games have you created with Love2D ?

There is a section on Axis Aligned Bounding Boxes on the wiki http://love2d.org/wiki/BoundingBox.lua
by pedrosgali
Sun Jan 22, 2017 7:54 pm
Forum: Support and Development
Topic: OpenGL bug or canvas format limitation ?
Replies: 8
Views: 6895

Re: OpenGL bug or canvas format limitation ?

Lol I was just about to say they did a really interesting numberphile on sandpiles but you beat me to it. :)
by pedrosgali
Sun Dec 25, 2016 10:55 am
Forum: General
Topic: Merry Christmas and Happy Holidays 2016/2017!
Replies: 12
Views: 12985

Re: Merry Christmas and Happy Holidays 2016/2017!

Happy holidays everyone, hope you all have a great new year. :)
by pedrosgali
Fri Dec 23, 2016 4:34 pm
Forum: General
Topic: Problem with saving files to disk
Replies: 8
Views: 5195

Re: Problem with saving files to disk

It won't save to your project folder but to %appdata%/Love/project Name/test.text. Not sure where it goes on Linux/Mac.
by pedrosgali
Mon Dec 12, 2016 2:03 pm
Forum: Games and Creations
Topic: Expense: An Open Universe Sandbox Trade em' Up
Replies: 2
Views: 2697

Re: Expense: An Open Universe Sandbox Trade em' Up

Thanks man, It's based on a shader at http://www.shadertoy.com/view/4dXGR4 and I modified it to work with love. The noise function it uses is from another shader on shadertoy https://www.shadertoy.com/view/lsf3RH which I'm planning on using for explosions when I finally get around to combat. I reall...
by pedrosgali
Mon Dec 12, 2016 2:18 am
Forum: Games and Creations
Topic: Expense: An Open Universe Sandbox Trade em' Up
Replies: 2
Views: 2697

Expense: An Open Universe Sandbox Trade em' Up

Hey all, Figured it was time to ask some folks to play this thing I've been working on for a while now, it's my first ever game, it started as an experiment to see if I could write a game completely from scratch starting with no knowledge and using nothing but Google. No community libraries were use...
by pedrosgali
Sat Dec 10, 2016 5:07 pm
Forum: General
Topic: still noob and going to learn :)
Replies: 20
Views: 11227

Re: still noob and going to learn :)

All the code is in the .love, unzip it and take a look. :)