Search found 372 matches

by alberto_lara
Sun Apr 19, 2020 9:25 pm
Forum: Support and Development
Topic: [Solved] Help with shaders in 11.3
Replies: 3
Views: 2867

[Solved] Help with shaders in 11.3

Hi guys, it's been a while since I used LÖVE and I know that for recent versions some changes affected, among other things, how shaders work/are used but I've been looking at this section of the forum, looking at the docs and even googling for solutions, with no luck so far on finding the trick to m...
by alberto_lara
Mon Jul 01, 2019 11:16 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180726

Re: GOOi, an Android-Oriented GUI Library

I see, if I understand well, you are expecting some kind of responsiveness/scaling. If that's the case, then you must know that GOOi does not support such things. You may want to use a canvas for this and call gooi.setCanvas(yourCanvas) this way you draw things on the same canvas you're using and it...
by alberto_lara
Mon Jul 01, 2019 11:10 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180726

Re: GOOi, an Android-Oriented GUI Library

I just can't believe I didn't answer this... sorry about that, I guess you don't even need an answer anymore? Please let me know what happened.

EDIT: Lol, I saw the date you joined the forum and thought it was your text date... so yes, I'll take a look at it as soon as I can.
by alberto_lara
Wed Jun 26, 2019 11:58 pm
Forum: Games and Creations
Topic: Atari2600-like game
Replies: 3
Views: 6340

Re: Atari2600-like game

Nah, I can add an option for that but I like linear more because it reminds me of the old CRT images (I could add a shader for that though). Anyway, any feedback is appreciated!
by alberto_lara
Tue Jun 25, 2019 6:04 pm
Forum: Games and Creations
Topic: Atari2600-like game
Replies: 3
Views: 6340

Atari2600-like game

Hey, so I'm going to give a video game programming workshop in the company I work for and I did a small game just for practice purposes (it's been a while since I created something from scratch in LÖVE). Here's teh GitHub repo please feel free to take a look (a star would be appreciated!) https://i....
by alberto_lara
Sat Nov 24, 2018 4:39 am
Forum: Libraries and Tools
Topic: Katsudö, another animation Library for LÖVE
Replies: 6
Views: 6508

Re: Katsudö, another animation Library for LÖVE

Hi, just to let you know a new version of Katsudö is out: https://github.com/tavuntu/katsudo (added support for rotating images)
(also, if you're interested, I have some JavaScript projects too!)
by alberto_lara
Tue May 15, 2018 9:03 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180726

Re: GOOi, an Android-Oriented GUI Library

Update #1: I've merged this PR (thanks to jmiskovic)

Update #2: Updated images on readme file and Wiki
by alberto_lara
Sat May 12, 2018 10:45 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180726

Re: GOOi, an Android-Oriented GUI Library

Hey everyone, sorry for the delay, it's been some crazy times in the office. In modals confirm, allow texts "okay" and "cancel" be modifiable, or just provide a way to make dialogue box. I think it's possible to do it, here you can see the code which does that. There's no example...
by alberto_lara
Wed Mar 07, 2018 4:17 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180726

Re: GOOi, an Android-Oriented GUI Library

I could not find a way to build buttons like this. Is this possible? not really, but this could be added in future versions of GOOi, please feel free to make a PR or a feature request. but I miss more features like independent padding in any cell of the grid, or did I miss it? No independent paddin...
by alberto_lara
Mon Feb 26, 2018 4:48 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180726

Re: GOOi, an Android-Oriented GUI Library

I see, well, you may want to see gooi.glass(), gooi.mode3d() and gooi.shadow() if you want to see different styles in action. For transparency, you just have to set bgColor like {255, 0, 0, 127}, for instance (for a red transparent color). If you want a totally transparent background with a solid bo...