Search found 141 matches
- Sat Jul 29, 2017 11:34 am
- Forum: Support and Development
- Topic: [Solved] Can a shader variable have different value for each vertex?
- Replies: 9
- Views: 8388
Re: Can a shader variable have different value for each vertex?
What is wrong with square wheels? Tehnically those are the curved triangles present in wankel engines... and are in fact not squares at all. Well ok they are triangles but triangles are the opposite of a circle at least by the number of coners real squares are possible too: http://worlddominationco...
- Sat Jul 29, 2017 6:37 am
- Forum: Support and Development
- Topic: [Solved] Can a shader variable have different value for each vertex?
- Replies: 9
- Views: 8388
Re: Can a shader variable have different value for each vertex?
What you're looking for is vertex attributes. However I'm pretty sure what you really need is a transformation matrix, it's just you don't see how to use it so you instead resort to inventing some square wheels. What is wrong with square wheels? http://worlddominationcommittee.org/~lee/filez/source...
- Fri Jul 28, 2017 8:53 am
- Forum: Support and Development
- Topic: Simulating graphics.rotate by using other functions?
- Replies: 6
- Views: 4549
Re: Simulating graphics.rotate by using other functions?
Rotation Matrix is cos(r) -sin(r) sin(r) cos(r) now when you apply is to an vector x y you will get x*cos(r)-y*sin(r) y*cos(r)+x*sin(r) Scale Matrix: S 0 0 S Shear Matrix is: 1 Sx Sy 1 Now the Problem is now when you first apply scale to an vector x y you will get x*S y*S now Shear Matrix gives x*S...
- Wed Jul 26, 2017 6:02 am
- Forum: Support and Development
- Topic: Gun Image, and while true dos?
- Replies: 6
- Views: 4873
Re: Gun Image, and while true dos?
Obviously not because then the player would say hello world in a rate of 5+x. Also you could decrease TimeToPass and than add the initial amount when TimeToPass is negativ or zero. So you could omit TimePassed.
- Mon Jul 17, 2017 10:36 am
- Forum: Support and Development
- Topic: [Solved] How to kill thread on any error?
- Replies: 10
- Views: 15782
Re: How to kill thread on any error?
Or you could make an parameter to choose if the error should be cleaned
- Mon Jul 17, 2017 5:03 am
- Forum: Support and Development
- Topic: [Solved] How to kill thread on any error?
- Replies: 10
- Views: 15782
- Fri Jul 14, 2017 9:55 pm
- Forum: General
- Topic: Forum etiquette
- Replies: 43
- Views: 1883163
Re: Forum etiquette
What is about bumping own thread every week only to have it stay on the first page?
- Mon Jul 10, 2017 10:19 pm
- Forum: Support and Development
- Topic: Resize image
- Replies: 6
- Views: 8951
Re: Resize image
No you can't resize image. You can scale the image during drawing as mentioned above, but the size of the image itself can not be changed. Ah, but what if you display a scaled image and dump the result to a file, then reload it? ;) Then scale it back up to the original resolution for the pixelly go...
- Mon Jul 10, 2017 6:52 pm
- Forum: Support and Development
- Topic: Resize image
- Replies: 6
- Views: 8951
Re: Resize image
No you can't resize image. You can scale the image during drawing as mentioned above, but the size of the image itself can not be changed.
- Sun Jun 25, 2017 10:58 am
- Forum: Support and Development
- Topic: Output text
- Replies: 6
- Views: 5384
Re: Output text
Do you wan't to change Keyboard Layout?
The Microsoft Keyboard Layout Creator
The Microsoft Keyboard Layout Creator