Search found 128 matches
- Sun Jan 24, 2016 3:08 pm
- Forum: Support and Development
- Topic: Compatibility Version System?
- Replies: 5
- Views: 2849
Re: Compatibility Version System?
I started a project in 0.8, then ported it to 0.9, and now again to 0.10. It's not really that bad of a process (I think 0.8 to 0.9 was worse, but 0.9 to 0.10 was a breeze). The only really annoying part is if libraries you're using break, but even a lot of the libraries posted here are pure lua, so...
- Thu Nov 12, 2015 12:57 am
- Forum: Support and Development
- Topic: Dont even know what to google
- Replies: 6
- Views: 2513
Re: Dont even know what to google
If you know it's always going to be 8x8, you can keep it pretty simple:
Code: Select all
level.complete = true
for i = 1,8,1 do
if not level.rComplete[i] or not level.cComplete[i] then
level.complete = false
break
end
end
- Fri Oct 16, 2015 4:50 pm
- Forum: Games and Creations
- Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- Replies: 74
- Views: 48752
Re: Spellrazor [Demo] - Rogue meets Defender/Berzerk
The Mac link is still wrong, it's now linking to a demo of a game called Bemuse.
- Tue Oct 13, 2015 4:57 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128767
Re: Possession 2 - Playable! And on Greenlight!
Crossposted from weirdfellows.com Putting Possession 2 up on Greenlight was a bit nerve-wracking. It's the first time that the game was going to be exposed to the general public. Luckily, comments seem to be mostly positive (at least the ones I could understand), and the negatives have mainly focus...
- Mon Oct 12, 2015 5:55 pm
- Forum: Support and Development
- Topic: lighting without shaders or canvas
- Replies: 4
- Views: 2175
Re: lighting without shaders or canvas
Other options are available depending on the game, too. If it's tile-based, you can just draw the tiles outside the light darker (or not at all, if you want complete darkness).
- Mon Sep 28, 2015 2:43 pm
- Forum: Support and Development
- Topic: When do you need a StateManager?
- Replies: 8
- Views: 4018
Re: When do you need a StateManager?
Another advantage is that most state managers let you draw multiple states at the same time (eg drawing a pause menu while still displaying the game screen).
- Mon Sep 21, 2015 3:23 pm
- Forum: Support and Development
- Topic: Need help with random map/city generator
- Replies: 42
- Views: 15947
Re: Need help with random map/city generator
I think there's really two issues here that you're concerned with. The first is the unused space, and I don't think that's really something to worry about, as long as the levels feel big enough. The player isn't going to know there's a huge unused section of the map, as long as the used section of t...
- Mon Sep 21, 2015 2:55 pm
- Forum: Support and Development
- Topic: Need help optimizing roguelike update loop.
- Replies: 2
- Views: 1572
Re: Need help optimizing roguelike update loop.
So I checked how long it was taking to actually run each creature's turn, and it's really not that slow. (An easy way to check how fast things run is to get os.clock() before you run a section of code, then at the end print(os.clock - oldclock) ) I think what's slowing it down is the fact that it on...
- Sat Sep 19, 2015 3:44 pm
- Forum: Support and Development
- Topic: Passing parameters in game distributions
- Replies: 2
- Views: 2174
Re: Passing parameters in game distributions
For OS X (and probably Linux too), you'd probably have to make the app actually run a shell script that calls LÖVE with the parameters.
I think for Windows you can do that with a batch (.bat) file. (Not sure, someone correct me if I'm wrong).
I think for Windows you can do that with a batch (.bat) file. (Not sure, someone correct me if I'm wrong).
- Wed Sep 09, 2015 2:52 pm
- Forum: General
- Topic: Color blindness (simulating and daltonizing)
- Replies: 3
- Views: 3213
Re: Color blindness (simulating and daltonizing)
This is great! I've seen tools that lets you colorblind-test a static image, but not as the game plays. Thanks for sharing!