Search found 86 matches

by whitebear
Sun Apr 03, 2016 11:42 am
Forum: Games and Creations
Topic: SH1FT V1.1 - a gravity bending platformer
Replies: 11
Views: 7214

Re: SH1FT - a gravity bending platformer

This is pretty awesome. Is it intentional to let player jump if they just fell? Also the collision detection does weird things sometimes. Including ledge forgiveness and wobbliness. Suggestions: *Add death sound and particles for more impact. *Keep the level restart state consistent. I noticed that ...
by whitebear
Sun Apr 03, 2016 10:31 am
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10819

Re: Lovely Tetromino

Truth is that I could use full screen mode. But I like to play on borderless window especially while doing something else on the side. When I get main menu and settings menu done lot of this screen size manipulation is redundant. Here is the part of the code dealing with all that. local _, _, flags ...
by whitebear
Sat Apr 02, 2016 11:10 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10819

Re: Lovely Tetromino

Thanks for the feedback. I really appreciate it. 1. I thought of that. Right now I am working on setting this up for local multiplayer. With controllers it might work better with flush on down rather than just hold. 2. http://abundant-music.com/ is wonderful. 3. The centrepiece is "lighter"...
by whitebear
Sat Apr 02, 2016 1:02 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10819

Re: Lovely Tetromino

anastasiaorosegirl wrote:Thanks! are the controls listed somewhere?
https://drteaspoon.itch.io/lovelytet
by whitebear
Fri Apr 01, 2016 7:56 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10819

Re: Lovely Tetromino

M to change/disable the music.
by whitebear
Fri Apr 01, 2016 6:47 pm
Forum: Games and Creations
Topic: Lovely Tetromino
Replies: 17
Views: 10819

Lovely Tetromino

I two days ago found my self programming Tetris™ clone with Löve. Today I noticed that the MiniLD #66 was open for submissions. Decided to semi-troll. Anyway. Here is my first proper game made with löve using object oriented methods. Next I plan to take it to bit different direction but decided to f...
by whitebear
Wed Mar 23, 2016 3:13 pm
Forum: Libraries and Tools
Topic: A random level generator thing
Replies: 6
Views: 4587

Re: A random level generator thing

That generator algorithm is very strange but also efficient. I expected to find marching squares algorithm when I checked the code.
by whitebear
Tue Mar 15, 2016 5:48 pm
Forum: Libraries and Tools
Topic: Game Object System & Camera
Replies: 3
Views: 2843

Re: Game Object System & Camera

Wouldn't circle collision be cheaper with the radius comparison in power of two instead of using square root.
Cool stuff demo though :3
by whitebear
Sat Feb 13, 2016 11:53 am
Forum: Libraries and Tools
Topic: Light, a shadow system for LÖVE
Replies: 16
Views: 47984

Re: Light, a shadow system for LÖVE

Wow, this works really well. Even under some stress test didn't seem to slow down. got to about 70+ lightsources until I saw fps drop.
by whitebear
Sun Feb 07, 2016 11:11 am
Forum: Games and Creations
Topic: Unnamed Bejeweled-like puzzle game!
Replies: 17
Views: 10802

Re: Unnamed Bejeweled-like puzzle game!

The controls don't seem to work for me. Tried two different versions of .love file and with both keyboard input didn't work and mouse only gave the game the current position (mouse clicking did nothing). When game ended it said to press Enter but it does nothing. O_O