Search found 86 matches
- Sun Apr 03, 2016 11:42 am
- Forum: Games and Creations
- Topic: SH1FT V1.1 - a gravity bending platformer
- Replies: 11
- Views: 7214
Re: SH1FT - a gravity bending platformer
This is pretty awesome. Is it intentional to let player jump if they just fell? Also the collision detection does weird things sometimes. Including ledge forgiveness and wobbliness. Suggestions: *Add death sound and particles for more impact. *Keep the level restart state consistent. I noticed that ...
- Sun Apr 03, 2016 10:31 am
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10819
Re: Lovely Tetromino
Truth is that I could use full screen mode. But I like to play on borderless window especially while doing something else on the side. When I get main menu and settings menu done lot of this screen size manipulation is redundant. Here is the part of the code dealing with all that. local _, _, flags ...
- Sat Apr 02, 2016 11:10 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10819
Re: Lovely Tetromino
Thanks for the feedback. I really appreciate it. 1. I thought of that. Right now I am working on setting this up for local multiplayer. With controllers it might work better with flush on down rather than just hold. 2. http://abundant-music.com/ is wonderful. 3. The centrepiece is "lighter"...
- Sat Apr 02, 2016 1:02 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10819
Re: Lovely Tetromino
https://drteaspoon.itch.io/lovelytetanastasiaorosegirl wrote:Thanks! are the controls listed somewhere?
- Fri Apr 01, 2016 7:56 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10819
Re: Lovely Tetromino
M to change/disable the music.
- Fri Apr 01, 2016 6:47 pm
- Forum: Games and Creations
- Topic: Lovely Tetromino
- Replies: 17
- Views: 10819
Lovely Tetromino
I two days ago found my self programming Tetris™ clone with Löve. Today I noticed that the MiniLD #66 was open for submissions. Decided to semi-troll. Anyway. Here is my first proper game made with löve using object oriented methods. Next I plan to take it to bit different direction but decided to f...
- Wed Mar 23, 2016 3:13 pm
- Forum: Libraries and Tools
- Topic: A random level generator thing
- Replies: 6
- Views: 4587
Re: A random level generator thing
That generator algorithm is very strange but also efficient. I expected to find marching squares algorithm when I checked the code.
- Tue Mar 15, 2016 5:48 pm
- Forum: Libraries and Tools
- Topic: Game Object System & Camera
- Replies: 3
- Views: 2843
Re: Game Object System & Camera
Wouldn't circle collision be cheaper with the radius comparison in power of two instead of using square root.
Cool stuff demo though
Cool stuff demo though
- Sat Feb 13, 2016 11:53 am
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 47984
Re: Light, a shadow system for LÖVE
Wow, this works really well. Even under some stress test didn't seem to slow down. got to about 70+ lightsources until I saw fps drop.
- Sun Feb 07, 2016 11:11 am
- Forum: Games and Creations
- Topic: Unnamed Bejeweled-like puzzle game!
- Replies: 17
- Views: 10802
Re: Unnamed Bejeweled-like puzzle game!
The controls don't seem to work for me. Tried two different versions of .love file and with both keyboard input didn't work and mouse only gave the game the current position (mouse clicking did nothing). When game ended it said to press Enter but it does nothing. O_O