Search found 78 matches
- Sun May 31, 2009 8:15 pm
- Forum: Support and Development
- Topic: Breif Question about Physics
- Replies: 3
- Views: 1709
Re: Breif Question about Physics
Ah thank you, I found some of this out by doing some testing, I made my own function normang(angle) which returns the x,y components of a normalized vector converted from the angle so I could draw the images based on the position and angle of the shape, but that function you gave me may prove more e...
- Sat May 30, 2009 5:54 pm
- Forum: Support and Development
- Topic: Physics, isStatic() function, wheres the setter function??
- Replies: 1
- Views: 1102
Physics, isStatic() function, wheres the setter function??
I see there is a isStatic() function for the body object, however, where is the function to set whether a body is static or dynamic?
- Sat May 30, 2009 12:43 am
- Forum: Support and Development
- Topic: Breif Question about Physics
- Replies: 3
- Views: 1709
Breif Question about Physics
I'm not entirely familiar with Box2D's interface. To overcome the limitations put forth when creating a polygon shape, is it possible to attach multiple shapes to a body and expect them to act as a single... body? Does this behave like one would assume or is there something else I should know? In ot...
- Wed May 27, 2009 9:54 pm
- Forum: Support and Development
- Topic: Issue with require function
- Replies: 2
- Views: 1412
Re: Issue with require function
Ah that would have worked. I was able to resolve the issue by looking at someone else's code... I saw his was in a folder, and I realized the extension was present as well.
- Wed May 27, 2009 9:02 pm
- Forum: Support and Development
- Topic: Issue with require function
- Replies: 2
- Views: 1412
Issue with require function
So I have a folder which I called testing, I have main.lua and game.conf inside it. After some playing around I decided to install my timer module and adjust it to the LOVE engine. I now have timer.lua in the testing folder. When I go to drag and drop the folder over love.exe the loader cannot find ...
- Wed May 27, 2009 8:09 pm
- Forum: Support and Development
- Topic: Downloaded the LOVE binaries, can't run demos.
- Replies: 4
- Views: 2025
Re: Downloaded the LOVE binaries, can't run demos.
Okay I figured out my audio controller was disabled in the BIOS in my system menu, after turning on, the default audio drivers installed themselves and it worked.
- Wed May 27, 2009 7:47 pm
- Forum: Support and Development
- Topic: Downloaded the LOVE binaries, can't run demos.
- Replies: 4
- Views: 2025
Re: Downloaded the LOVE binaries, can't run demos.
Ah thanks for the reply, however, I can't run even the simplest game, do you have any solution you can think of? Anything I can do? I'm currently searching for fake audio drivers which make it seem like an audio device is present when in reality there are none, if you know of any please let me know.
- Wed May 27, 2009 7:04 pm
- Forum: Support and Development
- Topic: Downloaded the LOVE binaries, can't run demos.
- Replies: 4
- Views: 2025
Downloaded the LOVE binaries, can't run demos.
I'm not sure if this issue has been brought up before, however, when I run the .love files with love.exe nothing happens. I get this in my stdout.txt: This is LOVE 0.5.0 (Salted Nuts). INIT love.filesystem [PhysFS] INIT love.graphics [OpenGL/DevIL/FreeType] INIT love.audio [SDL_mixer] SDLMixerAudio:...