Search found 151 matches
- Fri Apr 17, 2015 8:51 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7350
Re: Big tables and performance with love.graphics.draw.
Man I love easy solutions.
- Fri Apr 17, 2015 8:22 pm
- Forum: General
- Topic: Party-reason topic.
- Replies: 4
- Views: 2955
Party-reason topic.
Note that I'm only writing this post to become a party-member, however as many knows game development and long hours at the computer contributes to a lot of stress. Personally I use productivity software, right now I use Eyeleo to save my eyes and move away from the computer from time to time. I als...
- Fri Apr 17, 2015 8:09 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7350
Re: Big tables and performance with love.graphics.draw.
Well done.
I just got a light bulb.
Of course, I will only draw these tiles within the range of the player and tiles that are on the planet (such as walls) will be replacing the tiles drawn around the player at all times.
I just got a light bulb.
Of course, I will only draw these tiles within the range of the player and tiles that are on the planet (such as walls) will be replacing the tiles drawn around the player at all times.
- Fri Apr 17, 2015 8:03 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7350
Big tables and performance with love.graphics.draw.
Hey! Say I have a map of 1 000 000 tiles. How performance heavy is it to iterate through such a list? Of course buffering and displaying only through love.graphics.draw() tiles that are within the window. I'm making procedural generation, thinking about dividing tiles into specific zones so I only i...
- Fri Apr 17, 2015 5:12 pm
- Forum: General
- Topic: Obligatory Ludum Dare 32 thread
- Replies: 30
- Views: 15953
Re: Obligatory Ludum Dare 32 thread
Awesome.
- Fri Apr 17, 2015 4:18 pm
- Forum: General
- Topic: Obligatory Ludum Dare 32 thread
- Replies: 30
- Views: 15953
Re: Obligatory Ludum Dare 32 thread
If I finish my game in 26 hours it would be cool to join someone and make a game.
Is this something yearly?
Is this something yearly?
- Fri Apr 17, 2015 9:03 am
- Forum: General
- Topic: Getting there.
- Replies: 3
- Views: 2356
Re: Getting there.
Cool, I have like npc's and planet generation left. I have to add some quest system as well, after that I think I will call it a day.
- Thu Apr 16, 2015 8:59 pm
- Forum: General
- Topic: Getting there.
- Replies: 3
- Views: 2356
Getting there.
Isn't it just super when the game you thought of making is actually starting to take shape?
- Thu Apr 16, 2015 4:05 pm
- Forum: General
- Topic: Name share.
- Replies: 8
- Views: 2518
Re: Name share.
I think game company/studio names would work, I could do it as stealthy advertisement if anyone is interested.
- Thu Apr 16, 2015 3:08 pm
- Forum: General
- Topic: Name share.
- Replies: 8
- Views: 2518
Re: Name share.
Shorter would be good.