Search found 151 matches

by Bindie
Fri Apr 17, 2015 8:51 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7350

Re: Big tables and performance with love.graphics.draw.

Man I love easy solutions.
by Bindie
Fri Apr 17, 2015 8:22 pm
Forum: General
Topic: Party-reason topic.
Replies: 4
Views: 2955

Party-reason topic.

Note that I'm only writing this post to become a party-member, however as many knows game development and long hours at the computer contributes to a lot of stress. Personally I use productivity software, right now I use Eyeleo to save my eyes and move away from the computer from time to time. I als...
by Bindie
Fri Apr 17, 2015 8:09 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7350

Re: Big tables and performance with love.graphics.draw.

Well done.

I just got a light bulb.

Of course, I will only draw these tiles within the range of the player and tiles that are on the planet (such as walls) will be replacing the tiles drawn around the player at all times.
by Bindie
Fri Apr 17, 2015 8:03 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7350

Big tables and performance with love.graphics.draw.

Hey! Say I have a map of 1 000 000 tiles. How performance heavy is it to iterate through such a list? Of course buffering and displaying only through love.graphics.draw() tiles that are within the window. I'm making procedural generation, thinking about dividing tiles into specific zones so I only i...
by Bindie
Fri Apr 17, 2015 5:12 pm
Forum: General
Topic: Obligatory Ludum Dare 32 thread
Replies: 30
Views: 15953

Re: Obligatory Ludum Dare 32 thread

Awesome.
by Bindie
Fri Apr 17, 2015 4:18 pm
Forum: General
Topic: Obligatory Ludum Dare 32 thread
Replies: 30
Views: 15953

Re: Obligatory Ludum Dare 32 thread

If I finish my game in 26 hours it would be cool to join someone and make a game.

Is this something yearly?
by Bindie
Fri Apr 17, 2015 9:03 am
Forum: General
Topic: Getting there.
Replies: 3
Views: 2356

Re: Getting there.

Cool, I have like npc's and planet generation left. I have to add some quest system as well, after that I think I will call it a day.
by Bindie
Thu Apr 16, 2015 8:59 pm
Forum: General
Topic: Getting there.
Replies: 3
Views: 2356

Getting there.

Isn't it just super when the game you thought of making is actually starting to take shape?
by Bindie
Thu Apr 16, 2015 4:05 pm
Forum: General
Topic: Name share.
Replies: 8
Views: 2518

Re: Name share.

I think game company/studio names would work, I could do it as stealthy advertisement if anyone is interested.
by Bindie
Thu Apr 16, 2015 3:08 pm
Forum: General
Topic: Name share.
Replies: 8
Views: 2518

Re: Name share.

Shorter would be good.