Search found 76 matches
- Sun Feb 26, 2017 1:42 am
- Forum: Support and Development
- Topic: Experimental code structure critism and help!
- Replies: 5
- Views: 3525
Re: Experimental code structure critism and help!
I somehow managed to do what I intended. It might not work in the long run, but at least it works now, it's just an experiment. I reduced some of the repetitive code as Ivan pointed. airstuck: I couldn't implement your suggested gamestate class due to not having enough knowledge on how love handlers...
- Sat Feb 25, 2017 8:42 pm
- Forum: Libraries and Tools
- Topic: Knife: a collection of micro-modules
- Replies: 24
- Views: 18435
Re: Knife: a collection of micro-modules
Does not what? Sorry for my poor writing skills. It would be something like "it does not work, and therefore it cannot be omitted from the arguments list." Sorry, I missed that. I'll take a look at it. You can report stuff like this in the issue tracker on github, I'll get it faster that ...
- Sat Feb 11, 2017 1:43 am
- Forum: Support and Development
- Topic: Experimental code structure critism and help!
- Replies: 5
- Views: 3525
Re: Experimental code structure critism and help!
Hey airstruck! Thanks for your input suggestions. And I'm glad to see you participating in this topic, after all, the ECS in this code is thanks to your library. About my use of systems being too general. The intention of this is to avoid having to tell instances where they are going to work. If I c...
- Wed Feb 08, 2017 3:17 am
- Forum: Support and Development
- Topic: Experimental code structure critism and help!
- Replies: 5
- Views: 3525
Re: Experimental code structure critism and help!
Hey Ivan, Thanks for your criticism. You have a point. I started programming from the bottom-up at first (of course, didn't have any option than to do so), created two prototypes that I couldn't move from prototypes to games due to how horrible the code had become. After not coding for a long time I...
- Tue Feb 07, 2017 7:56 am
- Forum: Support and Development
- Topic: Experimental code structure critism and help!
- Replies: 5
- Views: 3525
Experimental code structure critism and help!
It has been more than a year since I started studying löve and Lua. After learning some basics, I created two prototypes of game ideas I had. Only the basic mechanics, nothing releasable. But soon after that I got frustrated and stopped working on my projects. I think that the reason for that frustr...
- Tue Jan 31, 2017 3:38 am
- Forum: General
- Topic: Looking for fast and simple OOP library
- Replies: 4
- Views: 5131
Re: Looking for fast and simple OOP library
I think the forum was trying to answer this question, and I agree.
- Tue Jan 10, 2017 5:51 pm
- Forum: Support and Development
- Topic: How to get the contact collision side/normal in love.physics?
- Replies: 4
- Views: 3316
Re: How to get the contact collision side/normal in love.physics?
I think you have to create two shapes and fixtures for the same body and then add to each fixture a different userdata info. You could also create two raycasters for each side too.
- Sun Jan 08, 2017 10:45 pm
- Forum: Games and Creations
- Topic: Otaku-Ball: The Ultimate Arkanoid Game
- Replies: 20
- Views: 32592
Re: Otaku-Ball: The Ultimate Arkanoid Game
I enjoyed a lot playing my first round. The different power ups makes it addictive and entertaining, so I plan to keep on playing it. Great work!
- Sat Dec 31, 2016 1:09 am
- Forum: General
- Topic: Famous Love2d games?
- Replies: 19
- Views: 41465
Re: Famous Love2d games?
I see a lot of prototypes and not many completed games. At least löve attracts, so I think the reason might be that löve doesn't have a preestablished route to getting a project from prototype to complete game. To do that a newbie needs to learn different abstract concepts of programming that are no...
- Fri Dec 23, 2016 2:51 am
- Forum: Libraries and Tools
- Topic: Knife: a collection of micro-modules
- Replies: 24
- Views: 18435
Re: Knife: a collection of micro-modules
I understand your confusion. Here's one way to think about it: passing a value into a function always makes a copy of that value. But, when we're talking about things like tables and functions, "value" means something like a reference to the "actual" table or function, and the &...