Search found 124 matches

by Nelvin
Sun Oct 21, 2018 6:10 pm
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 26806

Re: Super Chains

I'd love to give it a try ... I bought your original release on Steam very early 2010 and actually played through all the levels :)
by Nelvin
Thu Oct 18, 2018 2:43 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 47
Views: 102094

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

The game looks really great ... all the best for the release and your hopefully many sales :)

Also really looking forward to the postmortem.

Any plans for a release on other targets in the near future too?
by Nelvin
Sat Oct 13, 2018 4:40 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15246

Re: LandR - A puzzle platformer made with LÖVE

Haha that's a pretty cool sound effects test - and funny too. Maybe you could, add some later point in dev, add a simple character selection to the game with just minor visual styles and also different sets of sounds.
by Nelvin
Thu Sep 27, 2018 4:56 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 25583

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds

Thanks for sharing your progress ... have you started working on some additional modules (IAP) already?
by Nelvin
Fri Sep 07, 2018 3:17 pm
Forum: Support and Development
Topic: High cpu usage [solved]
Replies: 7
Views: 5092

Re: High cpu usage [updated, problems with the Audio]

That's strange - have you verified that removing these two background audio sources reduces the CPU load?

I just added to background songs to my game and changed their volume each frame with no measurable difference in cpu usage.
by Nelvin
Fri Sep 07, 2018 10:10 am
Forum: Support and Development
Topic: High cpu usage [solved]
Replies: 7
Views: 5092

Re: High cpu usage

Check your FPS ... maybe you're running your game without vsync and so with a ridiculously high framerate resulting in your logic running, like 500 times a second.
by Nelvin
Sun Aug 26, 2018 7:08 am
Forum: Support and Development
Topic: Text not displayed for one particular user
Replies: 11
Views: 9626

Re: Text not displayed for one particular user

As it seems to be only related to text and not any other rendering my guess is, it's an issue with the glyph caching.

Using a bitmap font instead a ttf is probably the simplest solution for a quick fix.

http://www.angelcode.com/products/bmfont
https://github.com/libgdx/libgdx/wiki/Hiero
by Nelvin
Mon Aug 20, 2018 9:28 am
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 9
Views: 26306

Re: love-steam - Steamworks integration for LÖVE

Great idea - we're going to release our game on Steam at some point in the future, so thanks already.
by Nelvin
Fri Aug 10, 2018 3:15 pm
Forum: Support and Development
Topic: I want 2 texts with the same font but with 2 different sizes??
Replies: 10
Views: 6261

Re: I want 2 texts with the same font but with 2 different sizes??

Just some additional info ... if you use lots of different characters in a pretty big size your area of interest might be the required resources for the cached bitmaps/textures of the font instead of the loaded ttf-file. The bitmaps for the characters will be created and cached by love automatically...
by Nelvin
Thu Aug 02, 2018 12:19 pm
Forum: Games and Creations
Topic: Retro Action-Adenture - Genesis Quest
Replies: 3
Views: 4847

Re: Retro Action-Adenture - Genesis Quest

Looks pretty good already. With regards to the similarity to Zelda, might be an issue for users who played the original Zelda games but there's still a much bigger group of users who never did so. F.i. even though I started back when the VCS 2600 was still popular I never was a console user and so, ...