Search found 124 matches
- Sun Oct 21, 2018 6:10 pm
- Forum: Games and Creations
- Topic: Super Chains
- Replies: 34
- Views: 26806
Re: Super Chains
I'd love to give it a try ... I bought your original release on Steam very early 2010 and actually played through all the levels
- Thu Oct 18, 2018 2:43 pm
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 47
- Views: 102094
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
The game looks really great ... all the best for the release and your hopefully many sales
Also really looking forward to the postmortem.
Any plans for a release on other targets in the near future too?
Also really looking forward to the postmortem.
Any plans for a release on other targets in the near future too?
- Sat Oct 13, 2018 4:40 pm
- Forum: Games and Creations
- Topic: LandR - A puzzle platformer made with LÖVE
- Replies: 13
- Views: 15246
Re: LandR - A puzzle platformer made with LÖVE
Haha that's a pretty cool sound effects test - and funny too. Maybe you could, add some later point in dev, add a simple character selection to the game with just minor visual styles and also different sets of sounds.
- Thu Sep 27, 2018 4:56 pm
- Forum: Libraries and Tools
- Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
- Replies: 11
- Views: 25583
Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds
Thanks for sharing your progress ... have you started working on some additional modules (IAP) already?
- Fri Sep 07, 2018 3:17 pm
- Forum: Support and Development
- Topic: High cpu usage [solved]
- Replies: 7
- Views: 5092
Re: High cpu usage [updated, problems with the Audio]
That's strange - have you verified that removing these two background audio sources reduces the CPU load?
I just added to background songs to my game and changed their volume each frame with no measurable difference in cpu usage.
I just added to background songs to my game and changed their volume each frame with no measurable difference in cpu usage.
- Fri Sep 07, 2018 10:10 am
- Forum: Support and Development
- Topic: High cpu usage [solved]
- Replies: 7
- Views: 5092
Re: High cpu usage
Check your FPS ... maybe you're running your game without vsync and so with a ridiculously high framerate resulting in your logic running, like 500 times a second.
- Sun Aug 26, 2018 7:08 am
- Forum: Support and Development
- Topic: Text not displayed for one particular user
- Replies: 11
- Views: 9626
Re: Text not displayed for one particular user
As it seems to be only related to text and not any other rendering my guess is, it's an issue with the glyph caching.
Using a bitmap font instead a ttf is probably the simplest solution for a quick fix.
http://www.angelcode.com/products/bmfont
https://github.com/libgdx/libgdx/wiki/Hiero
Using a bitmap font instead a ttf is probably the simplest solution for a quick fix.
http://www.angelcode.com/products/bmfont
https://github.com/libgdx/libgdx/wiki/Hiero
- Mon Aug 20, 2018 9:28 am
- Forum: Libraries and Tools
- Topic: love-steam - Steamworks integration for LÖVE
- Replies: 9
- Views: 26306
Re: love-steam - Steamworks integration for LÖVE
Great idea - we're going to release our game on Steam at some point in the future, so thanks already.
- Fri Aug 10, 2018 3:15 pm
- Forum: Support and Development
- Topic: I want 2 texts with the same font but with 2 different sizes??
- Replies: 10
- Views: 6261
Re: I want 2 texts with the same font but with 2 different sizes??
Just some additional info ... if you use lots of different characters in a pretty big size your area of interest might be the required resources for the cached bitmaps/textures of the font instead of the loaded ttf-file. The bitmaps for the characters will be created and cached by love automatically...
- Thu Aug 02, 2018 12:19 pm
- Forum: Games and Creations
- Topic: Retro Action-Adenture - Genesis Quest
- Replies: 3
- Views: 4847
Re: Retro Action-Adenture - Genesis Quest
Looks pretty good already. With regards to the similarity to Zelda, might be an issue for users who played the original Zelda games but there's still a much bigger group of users who never did so. F.i. even though I started back when the VCS 2600 was still popular I never was a console user and so, ...