@drunken_munki
Thanks a lot for that example. That's perfect. I'm not sure I'll get to a point where I'll want more than that, but if I do this will be a terrific starting point.
You also gave me the nudge to upgrade to 0.11 and refactor my code. So thanks for that too.
Search found 31 matches
- Sun Apr 08, 2018 6:12 pm
- Forum: Support and Development
- Topic: Help with light effects
- Replies: 9
- Views: 6187
- Sat Apr 07, 2018 3:10 pm
- Forum: Support and Development
- Topic: Help with light effects
- Replies: 9
- Views: 6187
Re: Help with light effects
First of all, it was awesome to wake up to five replies to my thread. I love how helpful this community is. Maybe I can pay it forward some day. So thanks for all of the suggestions and advice. Start with an empty screen that is a single, dark color. That is your ambient light, or base brightness of...
- Fri Apr 06, 2018 11:27 pm
- Forum: Support and Development
- Topic: Help with light effects
- Replies: 9
- Views: 6187
Help with light effects
I could use some help from those more experienced with graphics than myself. I've been busy working on a strategy RPG along the lines of Shining Force on for the Genesis. I've been having more fun programming than I have in a long time. I've been programming for 20 years but I'm relatively new to ga...
- Sun Mar 18, 2018 6:50 pm
- Forum: Support and Development
- Topic: [SOLVED] Need assistance creating a graphical effect
- Replies: 6
- Views: 4409
Re: Need assistance creating a graphical effect
I think it would help if we got a .love file tbh. Or you add me on Discord and I will try to help you directly. Jeeper #9352 Thanks for the assistance, and we did find the problem. Going with the suggestion from Dan Schuller's "How to Make an RPG", each of my map's logical layers is compo...
- Sat Mar 17, 2018 11:20 pm
- Forum: Support and Development
- Topic: [SOLVED] Need assistance creating a graphical effect
- Replies: 6
- Views: 4409
Re: Need assistance creating a graphical effect
Your draw order may be wrong then; if you only want the "sheen"/"light effect" lighten the background, and not the character, you need to draw the background first, then the effect, and finally the character on top; that was it won't be affected by the glow. That said, the code ...
- Sat Mar 17, 2018 11:00 pm
- Forum: Support and Development
- Topic: [SOLVED] Need assistance creating a graphical effect
- Replies: 6
- Views: 4409
Re: Need assistance creating a graphical effect
love.graphics.setColor(255, 255, 255, alpha) love.graphics.rectangle("fill", x, y, width, height) Set the alpha variable to something between 0 (not visible) and 255 (fully visible) Thanks. I tried this before but everything that was drawn afterward had the same alpha value. Then I had a ...
- Sat Mar 17, 2018 9:48 pm
- Forum: Support and Development
- Topic: [SOLVED] Need assistance creating a graphical effect
- Replies: 6
- Views: 4409
[SOLVED] Need assistance creating a graphical effect
I'm building a tactical strategy RPG along the lines of Shining Force. In the Shining Force game, the movement range of characters and the range of attacks and spells are indicated by each tile in the range cycling its brightness between -n% to +n%. It basically gives the tiles a glowing/shining eff...
- Sat Mar 10, 2018 12:24 am
- Forum: Support and Development
- Topic: SOLVED: Odd graphical artifacts
- Replies: 2
- Views: 1848
Re: Odd graphical artifacts
Are you drawing the sprites at non-integer positions, by any chance? That, or scaling at non-integer steps are most probable reasons. If not either of those, then share your code/.love file. Aaaaand it's fixed. I totally forgot to check for that, but this is the first time I've seen what happens wh...
- Fri Mar 09, 2018 11:55 pm
- Forum: Support and Development
- Topic: SOLVED: Odd graphical artifacts
- Replies: 2
- Views: 1848
SOLVED: Odd graphical artifacts
I've got some weird graphical issues and I'm not sure how to address it. First of all, I'm using the most recent versions of Love2D, hump (for game states), STI and anim8. I'm also using some graphical assets from Time Fantasy. Map rendering is working very well, as is animation. However there is in...
- Wed Dec 13, 2017 5:18 pm
- Forum: Support and Development
- Topic: How to make a platformer without knowing much about physics ?
- Replies: 6
- Views: 4389
Re: How to make a platformer without knowing much about physics ?
I've written a tutorial precisely on this topic: http://2dengine.com/doc/gs_platformers.html Bookmarked! Thanks. I'll incorporate that gravity calculation. I spent a few hours one evening playing various platformers, taking notes on different jump behaviors, including the arcs, minimum heights, fal...