Search found 31 matches

by jdoolin
Sun Apr 08, 2018 6:12 pm
Forum: Support and Development
Topic: Help with light effects
Replies: 9
Views: 6187

Re: Help with light effects

@drunken_munki

Thanks a lot for that example. That's perfect. I'm not sure I'll get to a point where I'll want more than that, but if I do this will be a terrific starting point.

You also gave me the nudge to upgrade to 0.11 and refactor my code. So thanks for that too.
by jdoolin
Sat Apr 07, 2018 3:10 pm
Forum: Support and Development
Topic: Help with light effects
Replies: 9
Views: 6187

Re: Help with light effects

First of all, it was awesome to wake up to five replies to my thread. I love how helpful this community is. Maybe I can pay it forward some day. So thanks for all of the suggestions and advice. Start with an empty screen that is a single, dark color. That is your ambient light, or base brightness of...
by jdoolin
Fri Apr 06, 2018 11:27 pm
Forum: Support and Development
Topic: Help with light effects
Replies: 9
Views: 6187

Help with light effects

I could use some help from those more experienced with graphics than myself. I've been busy working on a strategy RPG along the lines of Shining Force on for the Genesis. I've been having more fun programming than I have in a long time. I've been programming for 20 years but I'm relatively new to ga...
by jdoolin
Sun Mar 18, 2018 6:50 pm
Forum: Support and Development
Topic: [SOLVED] Need assistance creating a graphical effect
Replies: 6
Views: 4409

Re: Need assistance creating a graphical effect

I think it would help if we got a .love file tbh. Or you add me on Discord and I will try to help you directly. Jeeper #9352 Thanks for the assistance, and we did find the problem. Going with the suggestion from Dan Schuller's "How to Make an RPG", each of my map's logical layers is compo...
by jdoolin
Sat Mar 17, 2018 11:20 pm
Forum: Support and Development
Topic: [SOLVED] Need assistance creating a graphical effect
Replies: 6
Views: 4409

Re: Need assistance creating a graphical effect

Your draw order may be wrong then; if you only want the "sheen"/"light effect" lighten the background, and not the character, you need to draw the background first, then the effect, and finally the character on top; that was it won't be affected by the glow. That said, the code ...
by jdoolin
Sat Mar 17, 2018 11:00 pm
Forum: Support and Development
Topic: [SOLVED] Need assistance creating a graphical effect
Replies: 6
Views: 4409

Re: Need assistance creating a graphical effect

love.graphics.setColor(255, 255, 255, alpha) love.graphics.rectangle("fill", x, y, width, height) Set the alpha variable to something between 0 (not visible) and 255 (fully visible) Thanks. I tried this before but everything that was drawn afterward had the same alpha value. Then I had a ...
by jdoolin
Sat Mar 17, 2018 9:48 pm
Forum: Support and Development
Topic: [SOLVED] Need assistance creating a graphical effect
Replies: 6
Views: 4409

[SOLVED] Need assistance creating a graphical effect

I'm building a tactical strategy RPG along the lines of Shining Force. In the Shining Force game, the movement range of characters and the range of attacks and spells are indicated by each tile in the range cycling its brightness between -n% to +n%. It basically gives the tiles a glowing/shining eff...
by jdoolin
Sat Mar 10, 2018 12:24 am
Forum: Support and Development
Topic: SOLVED: Odd graphical artifacts
Replies: 2
Views: 1848

Re: Odd graphical artifacts

Are you drawing the sprites at non-integer positions, by any chance? That, or scaling at non-integer steps are most probable reasons. If not either of those, then share your code/.love file. Aaaaand it's fixed. I totally forgot to check for that, but this is the first time I've seen what happens wh...
by jdoolin
Fri Mar 09, 2018 11:55 pm
Forum: Support and Development
Topic: SOLVED: Odd graphical artifacts
Replies: 2
Views: 1848

SOLVED: Odd graphical artifacts

I've got some weird graphical issues and I'm not sure how to address it. First of all, I'm using the most recent versions of Love2D, hump (for game states), STI and anim8. I'm also using some graphical assets from Time Fantasy. Map rendering is working very well, as is animation. However there is in...
by jdoolin
Wed Dec 13, 2017 5:18 pm
Forum: Support and Development
Topic: How to make a platformer without knowing much about physics ?
Replies: 6
Views: 4389

Re: How to make a platformer without knowing much about physics ?

I've written a tutorial precisely on this topic: http://2dengine.com/doc/gs_platformers.html Bookmarked! Thanks. I'll incorporate that gravity calculation. I spent a few hours one evening playing various platformers, taking notes on different jump behaviors, including the arcs, minimum heights, fal...