Search found 909 matches

by nevon
Sun Apr 15, 2012 1:54 pm
Forum: Support and Development
Topic: Distribution, lets tackle this thing
Replies: 16
Views: 4199

Re: Distribution, lets tackle this thing

Nixola wrote:Windows LÖVE installer? Here it is
0.8.0 x86 and 0.8.0 x64
I think he was referring to this. I think this may be useful.
by nevon
Mon Apr 09, 2012 3:34 pm
Forum: Support and Development
Topic: Version compatibility issue in Linux
Replies: 3
Views: 569

Re: Version compatibility issue in Linux

There are a couple of ways to solve that problem. One is to do pretty much the same as in Windows, and distribute the thing as a frozen binary (concatenate the LÖVE binary and the .love archive), and only set LÖVE's dependencies as your package's dependencies. Another, if you're distributing your ga...
by nevon
Wed Apr 04, 2012 8:04 pm
Forum: General
Topic: Hi :), very small constribution!
Replies: 6
Views: 762

Re: Hi :), very small constribution!

@nevon Lol I know, btw how did you know I made in ISC? I checked out the code. It's been a while since I used GTK in Python, so I was hoping that you had written it using the GObject Introspection bindings, so that I could learn how it's done. But then I saw that pretty much every variable started ...
by nevon
Wed Apr 04, 2012 8:03 pm
Forum: General
Topic: Sock Munkee Website!:D
Replies: 14
Views: 1932

Re: Sock Munkee Website!:D

Jasoco wrote:Wordpress charges to be able to do anything cool at all. Though they do have payment plans on file storage.
Wordpress is a free CMS. Wordpress.com is a free hosted wordpress solution, sure, but you can just throw wordpress onto any random PHP host and you're good to go.
by nevon
Wed Apr 04, 2012 3:38 pm
Forum: General
Topic: Hi :), very small constribution!
Replies: 6
Views: 762

Re: Hi :), very small constribution!

Illumination Software Creator, huh? I'm sure Bryan would be happy to see it being used.

I don't see much of a point in running a graphical application just to launch LÖVE games during development, but whatever floats your boat.

Welcome!
by nevon
Wed Apr 04, 2012 6:41 am
Forum: General
Topic: Sock Munkee Website!:D
Replies: 14
Views: 1932

Re: Sock Munkee Website!:D

Image
by nevon
Sun Apr 01, 2012 9:03 pm
Forum: Support and Development
Topic: A good OO lib
Replies: 15
Views: 3012

Re: A good OO lib

rokit boy wrote:Do you mean:

Code: Select all

#Food
???
It is possible with tables:

Code: Select all

t = {1,2,3}
a = #t
print (a)
3
Why don't you just try it and find out...?
by nevon
Sun Apr 01, 2012 5:53 pm
Forum: Support and Development
Topic: A good OO lib
Replies: 15
Views: 3012

Re: A good OO lib

rokit boy wrote:are there any other functions apart from __init__ and __add__ ?
Yes. __call__, __len__, __add__, __sub__, __mul__, __div__, __mod__, __pow__, and __neg__

They're all just aliases of the Lua standard metamethods.
by nevon
Sun Apr 01, 2012 4:00 pm
Forum: Support and Development
Topic: A good OO lib
Replies: 15
Views: 3012

Re: A good OO lib

rokit boy wrote:Ok so I think it looks good but when is the __init__ and the __add__ called?
I'm pretty sure __init__ is the initialization but what is __add__?
__add__ is run when you try to add two instances.

Code: Select all

derpherp = derp + herp
You can look at the examples.
by nevon
Fri Mar 30, 2012 4:40 am
Forum: General
Topic: DRM distribution (yeurgh!).. but how?
Replies: 9
Views: 1847

Re: DRM distribution (yeurgh!).. but how?

I don't know that anyone here has experience with Steamworks, but as LÖVE is released under a permissive, open-source license and is written in C++, you could integrate steamworks directly into LÖVE and distribute your game as a frozen binary.