Search found 909 matches

by nevon
Tue Mar 06, 2012 7:10 am
Forum: General
Topic: German Users (Gibts hier deutsche Nutzer?)
Replies: 17
Views: 2410

Re: German Users (Gibts hier deutsche Nutzer?)

YGOFreak1997 wrote:Reporting to the swedish king? What do you mean? xD
Valuable intelligence from our sworn enemies shouldn't go to waste! Although I suppose the Danes would be our sworn enemies, but Germany is close enough.
by nevon
Mon Mar 05, 2012 5:44 pm
Forum: General
Topic: German Users (Gibts hier deutsche Nutzer?)
Replies: 17
Views: 2410

Re: German Users (Gibts hier deutsche Nutzer?)

I'm not German, but I understand what you're saying (and will be reporting it to the Swedish king...)

Also, I'm 21.
by nevon
Thu Mar 01, 2012 7:57 pm
Forum: Games and Creations
Topic: My project: Spiral Adventure
Replies: 32
Views: 5424

Re: My project: Spiral Adventure

The control scheme is also quite weird. I would have expected up (or w) to be jump, not k. Hmmm... I don't think it's weird at all. In most classic platformers (if not all of them) jump was a button, not "up" direction. Actually only in fighting games I remeber to be able to jump by pressing up. Th...
by nevon
Thu Mar 01, 2012 5:07 pm
Forum: Games and Creations
Topic: My project: Spiral Adventure
Replies: 32
Views: 5424

Re: My project: Spiral Adventure

Not sure if this has been posted already, but I felt like it was very unintuitive that the character doesn't feel like it builds up any vertical momentum when it jumps. It is, after all, a spring. You'd think that you'd be able to jump higher by timing your bounces. The control scheme is also quite ...
by nevon
Thu Mar 01, 2012 9:37 am
Forum: General
Topic: Recommended screen recorders (for Mac)
Replies: 9
Views: 1520

Re: Recommended screen recorders (for Mac)

ffmpeg can record a section of the desktop, but you'll have to get your hands dirty with the command line. To find the position and size of a Window, you may be able to do this. I've only tried it in Linux, but I imagine it might work in OS X as well.
by nevon
Wed Feb 29, 2012 2:29 pm
Forum: Support and Development
Topic: Love2d using wayland?
Replies: 2
Views: 425

Re: Love2d using wayland?

AFAIK, absolutely nothing in the application code should have to change to support wayland, so as long as OpenGL and SDL work with wayland, it should be all good.
by nevon
Wed Feb 29, 2012 8:28 am
Forum: Games and Creations
Topic: Giga Pudding: The Game
Replies: 32
Views: 10795

Re: Giga Pudding: The Game

josefnpat wrote:I have pushed all the new stuff in, and now the entire game is up to par when it comes to graphics.
You're still missing the game over puddi image.

Image
by nevon
Sat Feb 25, 2012 5:31 pm
Forum: Support and Development
Topic: Better Tutorials for Löve
Replies: 26
Views: 3346

Re: Better Tutorials for Löve

The things is, none of those things have anything to do with LÖVE. LÖVE just helps you draw things, play sounds and emulate physics. All those things you mentioned are generic game development topics, and a tutorial for Unity will probably give you all the skills you need to implement it in LÖVE, as...
by nevon
Sat Feb 25, 2012 11:14 am
Forum: Support and Development
Topic: Can I set a different balance for each sound effect?
Replies: 2
Views: 361

Re: Can I set a different balance for each sound effect?

You should be able to set the position of indivudual sources: https://love2d.org/wiki/Source:setPosition
by nevon
Fri Feb 24, 2012 2:59 pm
Forum: Support and Development
Topic: [Lua] Structured Tables
Replies: 10
Views: 983

Re: [Lua] Structured Tables

That "shortcut" you mention at the end is horrible, please don't use it! Why is that? I thought it would be more efficient if you're doing it in a loop, for example, to save lookups. First of all, t.foo is more efficient than t["foo"], due to how Lua works, but much worse: if use a sequence as an o...